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Does anyone know whether wgpu (the rust library) is ready for production, and if not when it might be? The 0.x version number suggests it isn't. I'm aware that WebGPU, and browser support for it, is still in development and subject to change (and that wgpu is the library underlying that), but I'm more interested in using wgpu in native rust programs than in browsers/wasm, and I'm not sure if I need to wait until the spec is finalised and browsers officially support it to do so.


> The 0.x version number suggests it isn't

In Rust land a 0.x version number only really suggests that the library has an unstable API (expect breaking changes on version bumps). Plenty of very battle tested libraries that are being used in production at huge scale (like the `hyper` HTTP crate for example) still have 0.x versions.

I'm not an expert in graphics programming, but my understanding is that wgpu is solid and ready for production if it covers your use case, but there are still things it can't do yet. As long as you're willing to deal with breaking changes, I'd say go for it.




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