The more likely hyperbolic step would be to blow up outgoing pipelines and apply secondary sanctions. Or, as threatened, blow up power and water treatment plants killing large swaths of the civilian population. Nukes wouldn't be necessary to cause mass death.
I still don't think I understand the actual events. Is it that he got 1/4 of the shares as he expected after a year and did not chase for years 2/3/4 (and they never offered them)?
It's like a thousand different technologies, some ancient some relatively new. I don't precisely delight in my new space overlords, but I can still wonder at the enormous object being launched into space!
> you should be able to write the scripts and programs by yourself if you want to do it that way
Having chat gpt one write me a powershell script took a 3 hour manual task using software and made it a 10 minute task which I can repeat any time I fancy should I need to.
Writing something similar would've taken me an hour+ just to dig out the key pieces of information I needed to start in a language I am proficient in. Why would I waste my time?
I find myself endlessly ctrl+c ing claude now as it flies off doing deep first principles analysis to work out how to find a thing it isn't sure about but I know the answer. Being able to give it that answer without needing to ctrl c would be a massive improvement
I started playing (from a thread on HN) ~7 years ago. The changes are both broad and deep - devs are not afraid to rework something three times until happy with the outcome. I missed food/hunger entirely but very few players speak highly of it.
There is no difficulty playing previous versions, changing and compiling your own etc etc. Devs are changing the game to be better (in their own view), more fun, more engaging. They should do that! It is a living piece of art imo
Well, players who speak highly of it probably wouldn't play the modern crawl :)
Old Crawl had a lot of systems around food. You had races that were mostly or entirely vegetarian, which made them significantly harder to play in that respect. Then there were the kobolds, which could eat almost anything, the ghouls which didn't even mind rotten chunks - but they had other problems to balance it a bit. You could opt out of the entire hunger system by playing mummies - those went all the way back to Linley Henzell, and he had the philosophy that if you wanted a bit tedious play style, you could have it (mummies were really hard to play, though!). The Hive was a dungeon side branch with a lot of bees and honeycombs, a big breakpoint on the food clock if you weren't one of the carnivorous/saprovorous races, but nasty if you didn't have poison resistance. I think they removed it entirely in modern crawl? They might as well, without food its whole purpose is gone.
Of course the game works fine without food. ToME has no food, and it's fine. But it says something about how much of the original game they ditched.
Most people I've spoken to, even players who long since ditched the game, describe food and hunger as tedium. All sorts of tedious gameplay has been targeted for a variety of reasons - but i freely concede it cost something in terms of story/worldbuilding/etc.
Mummies are still miserable to play, only now they have no upsides at all... xD
There is always a state of "this policy upside is contingent on voting for me" - though in Trumps case he is making it contingent Not on his own electoral outcome in some sense. Just messy.
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