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I'm interested in the opposite direction too. If the iPad could do real phone calls and sms, I would ditch mobile phones. In the process I'd hope to reduce some screen time. I could live with Pod+Pad+Watch, but I doubt they'd ever make that happen :(


Why not just use Google Voice with your iPad?


I doubt they'd just add a UUID in a file header somewhere. If they uniquely modify the actual audio samples in a way that is inaudible during casual listening, that would be much harder to "diff", I think.


If it is inaudible then I can just remove the diff from both or overlap them or...


Can you guys catch up on the absolute basics of the last twenty years of audio watermarking research before continuing this conversation please dear god


Why not educate us oh wise one?

Are you saying that two audio files each watermarked for a specific different user will not show a difference? Because then I am genuinely interested in how they achieved that feat


Does it need to? Unfortunately, a threat of a lawsuit by a large company is weapon enough to make people buckle.


Adding another link, here's the one I often use: https://flatuicolors.com


Could you elaborate on which features are premium only? Or maybe also put them in the AppStore description? I tend to be averse to even downloading apps with IAP, without knowing what they are going to be.


> How many give you a 25% discount on top of that? Nobody.

Because they are not allowed to sell the game cheaper elsewhere if they also want to sell on Steam. Their dev ToS require that.


There is also the amazing Franzoli Electronics with his tesla coil music. Great selection of tracks. from AC/DC - Thunderstruck to Megalovania - Undertale OST, you'll find something you like: https://youtu.be/99aLrgk-uqs


My best guess would be: selecting with the mouse from the left until the (first two?) arabic characters, then extending the selection using the right arrow key while holding shift. Might be that the arrow key skips the cursor to the right side before extending the selection.


As far as I know they are using a customised variant of the "wave-function collapse" technique, used and popularised by Oskar Stalberg in his games "Bad North" and "Townscaper". The technique boils down to hand-crafting tons of tiles with adjacency rules about which tiles can slot together. When the user adds/removes a tile the algorithm iteratively tries to find fitting tiles and, if needed, changes neighbouring tiles for ones with the best transitions. He gave a talk where he goes into detail about this[1]. You can also find more if you google his name and "wave-function collapse". [1]: https://youtu.be/0bcZb-SsnrA


I would be very interested in a more detailed write-up, if you have the time (or have one already).


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