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I wrote an app to analyze my Wordle play - I tell it my guesses (with the answer last) and it tells me how many possible answers were left after each turn, what the best next play was, and how my play compares to my current strategy. I use it every day.

https://scottlouvau.github.io/pwa/wordle-analyze/

I wrote the code over a few months, along with code to find optimal guesses, simulate games, and do earlier versions of game analysis.

It's written in Rust, originally as a console app, but now wrapped up with a very basic interface. I figured out how to get it running as a WebAssembly Progressive Web App so that I can use it on my iPad without connectivity and without having to submit to the App Store.


Thanks for building this! It's a neat variation of Wordle. I enjoyed figuring out what an ideal guess would be, and just wrote about it: https://relentlessoptimizer.com/gaming/2024/02/06/on-optimiz...


No, AVX and AVX2 are amd64 things (Intel and AMD). The equivalent SIMD instruction set for arm64 (including the Apple M1) is called NEON. See https://developer.arm.com/documentation/ihi0073'/latest/'


There are SVE from ARM that will replace NEON


Thanks!


There are also MacOS releases of DosBox-X, including one for M1 (ARM64), and MOO and MOO2 work correctly on my M1 MacBook.


I'm building a game algebra and playthrough animations for the game Kingdom Rush. I love iterating on strategies but couldn't remember a whole playthrough well enough to iterate.

Still in progress, but you can see my existing playthroughs at https://relentlessoptimizer.com/KR/maps.


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