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How do I delete posts on HN?


Lemmy exists. join-lemmy.org


Looks cool but very small user base. I suppose I should be the change I'm asking for and participate.

Edit: "We are never going to remove the slur filter completely (or add an option to that effect), because we dont want to make it easy for right-wingers to use Lemmy." (https://github.com/LemmyNet/lemmy/pull/816)

I'm hardly right wing, but if the developers seek to suppress and remove anything they consider to be right wing, this is a hard pass from me. I am interested in discussion from a wide range of people with diverse opinions. I'm tired of echo chambers.


The devs do not suppress or remove anything. They just will not accept PRs for things that they don't want to change as most free software projects do, e.g. sway won't accept PRs for nvidia-eglstreams.

There are forks and instances that omit or adapt the slur filter. Maybe they will become the canonical lemmy fork in the future, maybe they won't, that's up to the contributors.


It's a federated platform so it doesn't even need a "big" user base, just good interop across sites.


I think the platform is great but there isn't much value to me as a user if few people are discussing interesting things.


* Tildes.net

* Saidit.net

* Notabug.io

There are more on https://old.reddit.com/r/RedditAlternatives/comments/oioeot/...


Thanks!


Built on WHAT?


Doom has some pretty crazy stuff built on it.

Just the other day I saw Doom Shinobi[1], which is impressive but there's far more impressive stuff by far, SRB2 being one of them, and another one being... Sonic Robo Blast 2 Kart[2].

Pretty insane how far people can take the engine.

[1] https://www.youtube.com/watch?v=6ec6FHhHDII

[2] https://www.youtube.com/watch?v=gAqQ68-Cx0w


This is the power of a well-known, well-written, open-source engine. It was best-in-class when it was released ~30 years ago. It still works, and hobbyist gamers don't care if the graphics are a little antiquated.


zdoom/gzdoom are really full-featured 3D engines now. They can scale down to play original Doom content, but they also support full 3D models, colored lighting, sloped surfaces, and even room over room. The reason to use a doom engine like this is that level creation is still a 2D draw out each sector task, which is a lot simpler and easier to pick up vs. modern engine's fully immersive 3D modeled level creation.


Ha. Give it a try it very good.



Dude, this is awesome! Huge kudos to you!


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