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I think this can be effective if videos are structured properly. The other day I was trying to learn Wan animate and found a comfy ui workflow that game with an hour-long "how-to use" guide. The workflow required some diffusion models that were not listed in the video description, so I had to scrub through the video to find it. I used the auto generated transcription to help me, but even that's kinda shoddy sometimes.

The official ComfyUI tutorials are great — they give you the workflow, they tell you what to download, and they have screenshots of each step of the process, and take maybe 15 mins to follow.

So I think it depends. I don't know why HN is hostile against people who prefer video, it seems like a strange hill to die on, but as with most things in life, there's nuance.


I installed Ubuntu in October just to play around with AI models (python and CLI in general was so hard to deal with in Windows) and I realized that I didn't ever need to boot back into windows, not for gaming, not for anything. It was really relieving.


MySpace has a special place in my memory for being the place I learned HTML and Flash (my profile was a flash embedded in my page) in high school, and carried on that love of creation into my engineering life.


Even if it appeared on Guardian or NYT I'd not have heard of it unless it trended on HN lol


I thought so too but one of the comments he comments about the ride sharing part of the company.


Ah! Good catch!


I agree, but it's hard to get the nuances right. It's easy to roll out a feature to half of your user base. It's a bit harder to roll a feature out to half of users who are in a certain region, and have the flag be sticky on them.

We use Unleash at work, which is open source, and it works pretty well.


I mean, they're both by code crafters (whoever they are) so the similarity makes sense.


I didn't even know Netflix had a bit torrent client!


I think a lot of people pirate for a lot of different reasons. I don't pirate games anymore because I just play PS5. But I definitely did so as a teenager because I was broke, not because the experience of buying games was bad.

Now I'll pirate if providers make it hard to do things right. I know I never "have" to pirate, but my wife once "bought" a movie on Amazon. A few years later, she was no longer able to access it. And she didn't get refunded for her purchase. So guess what? Screw you Amazon, I downloaded that movie and saved it on my home media server.

Another example, I was playing a mobile game that allowed me to watch ads to get a bonus. I'd always say no because they use one of the shittiest ad provider in existence. Then they started showing me ads even if I elected not to get the bonus, with a fun "pay $20 for ad free forever!"

Well screw you game dev, I'm pirating the ad-free version of your game.

> Consumers are pissed at the lack of value.

I think this is true, but I don't think this is necessarily causing piracy. Why would people want to pirate a shitty game?


Or, just don’t play the game. I don’t mean to be flippant, but why waste time on software employing shoddy practices? Wordle and Apple’s mini crossword-minis are sufficiently stimulating and quick.

My tolerance for software like that is very limited. It’s almost an immediate long-press and uninstall.


Why do you people even look at mobile games?

They're all free to play and their design is fundamentally affected by this. You end up either paying with time or with money.


It's a good question. My only response is that it's genuinely fun.


It's kinda interesting to see how advertising is evolving. I'll mindlessly scroll Instagram reels once in a while and every other reel is an ad with the sponsored tag, with an obvious thing being sold and advertised. A fair amount of non-"ads" are influencers or celebrities promoting a product on their personal IGs with the #ad.

It's like advertising and social media are slowly merging together.

I couldn't say how effective it is. Who knows how much they paid that influencer and how much revenue it drives. But it sure is common.


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