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Every Github outage is one more shove in the direction of me taking my org off of github.

It's been down for >30 minutes. Status page of course says everything is fine. 504 when downloading releases, so CI and Terraform don't work.

Seems like illegal wage fixing collusion by employers with the extra step of technology.

They're not obligated to. I'm not obligated to be a customer.

It is an Anthropic problem. It's also a Cursor problem.

"would also require publishers to keep the game functional after support ends"

You are signing up for a life sentence of maintenance. No thanks.


"Games with online functionality would also be required to provide an offline mode before the servers supporting them are shut down."

Providing an offline mode doesn’t imply continued maintenance.


> Providing an offline mode doesn’t imply continued maintenance

There should be a liability cap for developers under a revenue ceiling and an exemption for free games. An indie developer shouldn't be worried about getting sued because a component of their game wasn't properly audited for offline use.


Indie developers don't build online games in general so you're making up strawman scenarios to defend multi-million corporations.


> Indie developers don't build online games in general so you're making up strawman scenarios to defend multi-million corporations

How does a revenue cap “defend multi-million corporations”?

Also, your premise seems wrong [1]. And plenty of offline games have online PVP functionality that I can absolutely see a small developer forgetting to configure in a way that has zero external dependencies.

[1] https://steamdb.info/charts/?tagid=492


Release the server code, job done.


> Release the server code, job done

Sure. Let's say you bungle that. Should it cost you your home? What if you die before you finish that work. Should your family lose its estate?

More trivially, what if you were a muppet and put a bunch of critical stuff in your environment, forgot to export that, and then shut everything down to deal with, idk, an illness or a child or any of the other stuff that might cause someone just making stuff for fun to change directions.


Bungle it how? If you release the code you are dropping all liability for it working or continuing to work after that point. You have no requirement to make it easier to use or set up. The only reason you would have to do any work at all is so you don't have to release your server code.


> If you release the code you are dropping all liability for it working or continuing to work after that point

Says what?

A simple legal requirement isn’t magically safe harbored.


Release it open source in the first place


> Release it open source

Sure. Then just come out and say only large corporations can make a living from making games anymore. I don’t think they can do that because they haven’t thought any of this out, they’re just putting out press releases in campaign season because this isn’t actually a priority.


What happens when the OS updates and your game doesn't work on that OS anymore?


Potentially it adds a lot of work depending on what kind of game it is. Some make no sense without the online component - think something like Counter-Strike


I think parent meant "offline support" meaning you get bots (PvE) and LAN/custom server (PvP), which CS is perfectly capable of since 1.6.


That sounds like maintenance to me.


No, the control plane is still done by Github, so even with your own runners, you're sunk.


If you're still using github workflows with your own action runner, you are still susceptible.


Why does it go down for everyone because of some inefficient CI pipelines?


"generic" -> "genetic", completely different meaning. I thought the rules were against editorializing the titles anyway.


Typo. Thanks for pointing that out.


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