> Heck, there's others who were wealthy in scripture, even kings are they all doomed?
This is a great question. In the next verses, the disciples ask pretty much the same thing: "Who then can be saved?" and then Jesus explains to them:
With men this is impossible, but with God all things are possible.
Whether it's a camel or a rope (and whether it's a literal needle or a small city gate, as some people argue), I think is less important (though still interesting). Either way, after the rich young ruler walks away, Jesus turns to his disciples and paints a picture something that's completely impossible without God, no matter how hard we might try by ourselves.
Genesis is a theological narrative, which is very different to most things we read these days, especially as a software engineer.
1. The general consensus is that there were more people. This is assumed in Genesis and it (annoyingly!) doesn't bother to explain it, as the audience at the time already assumed it. Also, the authors weren't interested in all the logistics and technicalities that we are today.
2. Cities referenced in Genesis were likely fortified settlements, rather than like modern cities.
The idea that people in Africa could only build simple huts is a myth that came from the colonial era. Africa had large cities, architecture and metallurgy while parts of Europe were still tribal.
If you're keen to learn more, there are some good books that explain this much better than a comment can, such as "How to Read the Bible for All Its Worth" by Fee & Stuart and "Genesis for Normal People" by Pete Enns. I haven't read it but "African Civilizations" by Graham Connah is probably the go-to book on how African cities and technologies were so much further ahead than traditional European/US narratives place them.
The best resource for these kinds of questions is probably "The Bible Project". They have a load of YouTube videos and podcasts that cover these kinds of questions.
thanks.
if there were more people, then how can we all get the sin from adam and eve:
The biblical data consistently understands Adam and Eve to have been real individual human beings from whom all humanity’s descent may be traced. This representation begins as early as Genesis 4, where Adam and Eve have sexual relations and produce children, one of whom kills another. In Genesis 5, there is a lengthy genealogy of Adam’s descendants, whose offspring eventually form all the nations of the world listed in Genesis 10. The contents of these stories are reproduced in similar genealogies in the books of Chronicles and Luke, which trace Adam’s descendants down to those who returned from the exile (1 Chronicles 1–9) and to Jesus Christ (Luke 3:23–38).
From the docs, `add-skill` auto detects from 16 different potential paths to copy skills to in a repository (.claude/, .codex/, .Gemini/, etc).
`add-skill` also let's you install skills globally (~/). From the code, `skills` looks like it doesn't support global installs but under the hood it passes all args to add-skill, so you should be able to install skills globally or install multiple skills (even if the wrapper doesn't expect it).
Aside: although lots of agents have adopted SKILLS.md conventions, they're currently all using their own paths. There doesn't seem to be a consensus yet, like there is with AGENTS.md. There are even 3 generic paths: .agent/skills/, .agents/skills/ and just skills/
The best thing I can come up with right now for multi-agent installation is symlinks.¹ This tool doesn’t seem to even try to solve the updating or versioning requirements.
Although it's not clear how to upgrade them (I doubt there is any version management built-in), the installer does specify where it will be installed (And lets you choose global/project level.
Langton Matravers is about 2km north of the coast. The 3 norths will have met land at a place called Dancing Ledge, at about SZ 00000 76833 (50.59121, -2.00000).
I know what you're thinking: these restrictions are easy to work around. But don't worry, we can just layer more restrictions on top. Eventually the children will be safe! The government just needs to...
- require proof of age (ID) to install apps from unofficial sources on your phone or PC. Probably best to block this at both the OS and also popular VPN downloading sites like github.com and debian.org.
- require proof of age (ID) to unblock DNS provider IP addresses like 8.8.8.8 and 1.1.1.1 at your ISP.
- make sure children aren't using any other "privacy" tools that might be a slippery slope to installing a VPN.
This makes it so much easier for the parents too! The internet will be so safe that they won't even need to talk to their children about internet safety.
You joke, but as I understand it, all internet in the UK has Government mandated 'adult content' filtering by default and you have to go through a process to prove you're over 18 to have it removed...
So they are much more than halfway there already...
It's worse than that sadly, there is no way to have it globally removed. You either have to use a VPN or age check with every website that requires it (or at least whichever service they partner with, I've not even looked).
“ In July 2013, Internet Service Providers (ISPs) agreed to voluntarily offer “default-on” adult content internet filters on all new and existing home network customers” [1]
OK, so the entire industry does opt everyone in to content filtering by default, just every single provider, without exception, does it “voluntarily”.
My tool collection [0] is inspired by yours, with a handful of differences. I'm only at 53 tools at the moment.
What I did differently:
Hosted on Cloudflare Pages. This gives you preview URLs for pull requests out the box. This might be possible with Github Pages but I haven't checked. I've used Vercel for similar projects in the past. Cloudflare seems to have the odd failed build that needs a kick from their dashboard.
Some tools can make use of Workers/Functions for backend processing and secrets. I try to keep these to a minimum but they're occasionally useful.
I have an AGENTS.md that's updated with a Github action to automatically pull in Claude-style Skills from the .skills directory. I blogged about this pattern and am still waiting for a standard to evolve [2].
I have a base stylesheet that I instruct agents to pull in. This gives a bit of consistency and also let's them use Tailwind, which they'd seem to love.
Thanks for showing this! It’s cool, and I enjoyed reading through some of the code.
Note that I tried to use some of the regex tools that needed LLMs and got a rate limit error.
These are great. Something you might find interesting is that you can expose a google sheet to have an interactive database. I have a map similar to yours, but with surf spots. Maybe defeats the point, but I find it handy
Edit: come to think of it, I should revisit it now that everyone can vibe code. The sheet was to allow people to add to it, now maybe easier for me to take a message and ask an agent to update the html directly
Couple of unsolicited comments: first is that on mobile, the featured badge sits on top of the right facing arrow. Second is that the bubble level seems to be upside down? The bubble sinks rather than floats at least on my pixel
The Claude Opus 4.5 system card [0] is much more revealing than the marketing blog post. It's a 150 page PDF, with all sorts of info, not just the usual benchmarks.
There's a big section on deception. One example is Opus is fed news about Anthropic's safety team being disbanded but then hides that info from the user.
The risks are a bit scary, especially around CBRNs. Opus is still only ASL-3 (systems that substantially increase the risk of catastrophic misuse) and not quite at ASL-4 (uplifting a second-tier state-level bioweapons programme to the sophistication and success of a first-tier one), so I think we're fine...
I've never written a blog post about a model release before but decided to this time [1]. The system card has quite a few surprises, so I've highlighted some bits that stood out to me (and Claude, ChatGPT and Gemini).
Pages 22–24 of Opus’s system card provide some evidence for this. Anthropic run a multi-agent search benchmark where Opus acts as an orchestrator and Haiku/Sonnet/Opus act as sub-agents with search access. Using cheap Haiku sub-agents gives a ~12-point boost over Opus alone.
Will this lead to another exponential in capabilities and token increase in the same order as thinking models?
Perhaps. Though if that were feasible, I'd expect it would have been exploited already.
I think this is more about the cost and time saving of being able to use cheaper models. Sub-agents are effectively the same as parallelization and temporary context compaction. (The same as with human teams, delegation and organisational structures.)
We're starting to see benchmarks include stats of low/medium/high reasoning effort and how newer models can match or beat older ones with fewer reasoning tokens. What would be interesting is seeing more benchmarks for different sub-agent reasoning combinations too. Eg does Claude perform better when Opus can use 10,000 tokens of Sonnet or 100,000 tokens of Haiku? What's the best agent response you can get for $1?
Where I think we might see gains in _some_ types of tasks is with vast quantities of tiny models. I.e many LLMs that are under 4B parameters used as sub-agents. I wonder what GPT-5.1 Pro would be like if it could orchestrate 1000 drone-like workers.
This is a great question. In the next verses, the disciples ask pretty much the same thing: "Who then can be saved?" and then Jesus explains to them:
Whether it's a camel or a rope (and whether it's a literal needle or a small city gate, as some people argue), I think is less important (though still interesting). Either way, after the rich young ruler walks away, Jesus turns to his disciples and paints a picture something that's completely impossible without God, no matter how hard we might try by ourselves.