>If you're not a subject matter expert, I personally would prefer you not comment at all.
This is silly. Subject matter experts in adjacent or even irrelevant fields often have a lot to add to discussions. HN would be really boring if only only 'subject matter experts' chimed in discussions.
An IQ of 100 is now low by any means. I doubt the primary incentive is to seek out those with lack of critical thinking skills as they are actually a minority and would turn off the majority.
jesus christ.....how can anyone be surprised he is dead after watching this video? that's the closest thing to a deadman giving an interview you'd ever see.
I think you would be surprised to learn that most would not even want to talk to you, they just want you to shutup and drive so they can fiddle with their phones in peace. Besides, even if they were open I can't see how the novelty doesn't wear off really quick, you'd end up hearing the same themes over and over again.
I've been waiting for Warcraft 4 for 15 years now (can't believe it's been that long!).
Warcraft III/Frozen throne are quite simply the best games that I've ever played, none have ever come close. I'd give honourable mention to Age of Empires/Rise of Nations.
I think it was killed due to the success of World of Warcraft.
Same here. It has everything and more character than any other RTS ever made. The damn menu music puts me into Warcraft Meditation Mode. When playing on a CRT monitor the particle effect are "lickable". Major sense of accomplishment playing hard in single player too.
You're probably correct.
Given the amount of mental energy you need to dump into a game to win against your opponent is high, albeit short lived. These bursts of cerebral fortitude can be exhausting and annoying if you are the loser (which there always will be one of).
Given that risk to reward I can totally see why more gentile games like MMOs, Minecraft, hell even MOBAs have taken over. They are a lot easier to slide into (and out) at every skill level, which also equates to more money to the developers due to a lowering of the bar.
My first RTS was the first RTS, Dune. Warcraft 3 is very late stage in the genre and I preferred Warcraft 2 far more. WC3 was a disappointment for me. The genre was mostly exhausted by that time. Today it's all about SC2 for a traditional experience but most people I know are playing League of Legends.
Warcraft III was the start of RTS genre downhill, all that micromanagement of heroes made it pseudo-rts, it was probably where Blizzard got it's WoW idea.
I think you're thinking too much about numbers. Outside of its legal definition, an ongoing conflict between two groups can be considered a war. I think its rather about duration (as opposed to one instance of fighting, which would just be a battle or conflict) rather than how many are involved.
Then you don't understand chimp culture. Chimps do seriously "go to war" against other tribes. You have to remember that humans killing humans for the sake of "I just don't like you or your friends" is not the norm in the animal kingdom. So yes, it really is a "chimp war", despite their relatively small numbers.
I'm pretty sure they're objecting specifically to the "relatively small numbers" part; I probably wouldn't call a conflict involving only 14 humans a "war" either, culture or no culture.
That's just the size of a chimp "nation", this is like arguing Luxembourg can never go to war because "It has a current strength of approximately 450 professional soldiers" which is obviously far too few for any real scotsmans war.
My first thought was about Dunbar's number too, but Dunbar's number for people is something like 100-120... yet we're still able to field 10,000-man strong divisions, expeditionary forces, etc.
Chains of Command follow the Hub and Spoke model. I'm pretty sure if you break it down the number of people an individual in that structure has to care about is somewhere between 30 & 60...leaving them room for friends and family.
thats a good point: the fact that testing on a volunteer soldier and on army and CIA researchers, seems to suggest they wanted to compare effectiveness with the general population, since random members from the population might not be psychologically representative for foreign soldiers, secret clearance'd scientists and spies. So from this perspective testing on people of similar function / caliber from your own accessible population might seem "logical" if unethical...
Something tells me keeping statistical integrity wasn't a major factor in testing on these soldiers. i think soldiers just tend to be better test subjects for these purposes as they are more obedient, willing to sacrifice their lives for a bigger cause, take instruction without asking too many questions, keep secrets and no doubt they have more mental fortitude and a higher pain threshold to withstand multiple rounds of various chemical attacks.
I am pretty sure that facility where he witnessed a sarin attack on a soldier was a UK facility.
"Microbiological Research Establishment at Porton Down in Wiltshire"
This is silly. Subject matter experts in adjacent or even irrelevant fields often have a lot to add to discussions. HN would be really boring if only only 'subject matter experts' chimed in discussions.