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Brings back fun memories, wrote something similar in college with qt and opengl: https://github.com/fargiolas/qvrc. It had a super buggy but somewhat working live transfer function editor, blinn phong and toon shading, arcball camera. Really nice project for GLSL learning.


Also from the same article:

    WSL GUI apps now have Windows snapping with the keyboard


WSLg Window Snapping is without any doubt the biggest takeaway from this pre-release.


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