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Oh wow, the guy used the word "versatility"... he even dared "narrative" and "just" - the latter one two times! Astonishing, does he have no shame copy pasting this obvious AI slop? It is obvious that no person in their right mind would utter such things!

>Pangram can detect AI-generated content in both short-form and long-form written content, with up to 99% accuracy. [0]

Yeah, 0% accuracy is still "up to 99%"!

[0] https://www.pangram.com/


But that's just classically styled library like bootstrap? How is it in any way similar to shadcn where you copy the component definitions to your code and restyle them with tailwind? It looks visually similar, but completely misses the point of why someone would use shadcn. Also many of the components have degraded functionality on firefox, I couldn't use this in an actual production application.

Personally I also tend to hate on what React has made the modern web, and I say this as someone who's made money for the past 10 years making React apps, but reimplementing half of something poorly and declaring success because it looks kinda similar when you squint is just silly. Many (most?) "pure html frameworks" are like this unfortunately.


New to webdev, coming from graphics:

What is better than react? I started with direct dom manipulation and it was a nightmare for making a 'modern' experience.


I also wonder about it recently. Also in regards to Rust which is hailed as the great savior but has the same, minimal, approach to standard library and needs loads of dependencies.


No, I wish people would let this meme die.

Rust doesn't have a very broad stdlib, but it has an extremely deep stdlib. Rust's stdlib is huge for the things it provides. Classical JS's stdlib was neither deep nor broad.

Furthermore, tons of those "loads of dependencies" that people point to are crates provided by the Rust project itself. Crates like serde, regex, etc aren't third-party dependencies, they're first-party dependencies just like the stdlib.


LunarG is working on first party Vulkan driver for MacOS https://www.lunarg.com/lunarg-achieves-vulkan-1-3-conformanc.... My understanding is performance is worse than MoltenVK at this point, but it's getting there.


I don't think that more minutes of contact is better for anybody.

As a patient, I want to spend as little time with a doctor as possible and still receive maximally useful treatment.

As a doctor, I would want to extract maximal comp from insurance which I don't think is tied time spent with the patient, rather to a number of different treatments given.

Also please note that in most western world medical personnel is currently massively overprovisioned and so reducing their overall workload would likely lead to better result per treatment given.


> leading to an expectation that providers will see more patients per hour

> reducing their overall workload

what?


GPU memory model quite different from CPU memory model, with application level explicit synchronization and coherency and so on. I don't think that transparent compression would be possible, and even if it would surely carry drastic perf downside


That isn't the same as parent through, you are comparing VMs instead of dedicated servers


This is the real killer feature of Vulkan/DX12, it makes writing generalized renderer so much easier because you don't need to batch draw calls per vertex layout of individual meshes. Personally I use Buffer Device Address for connecting Multidraw Indirect calls to mesh definitions to materials as well.

I just wish there was more literature about this, especially about perf implications. Also synchronization is very painful, which may be why this is hard to do on a driver level inside OpenGL


People on HN are conditioned by massively inflated cloud egress prices


I've turned on fastmath in python numba compiler while thinking "of course i want faster math, duh". Took me a while to find out it was a cause of many "fun" subtle bugs. Never touching that stuff again.


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