I would use it with the adhesive thermal paper for labelling up infrastructure, it sounds like it could make a decent administration machine. An Ethernet jack might be needed though.
There are a ton of great resources that people that have have suggested here but the advice I would give is that, like most things, making games is a communal process so you can focus on what you do well and make some friends that do the other bits.
After Effect and Premier do not scale very well with GPU performance ([0], [1]), having a one at all does make a huge difference but internal GPU in MacBook Pros are good enough.
I am actually looking for people who are susceptible to VR motion sickness, I worked on a VR project where we tried to make it as accessible as possible. It would be really useful for me to see how it is for people who are particularly affected by it. You can grab it from https://share.oculus.com/app/super-turbo-atomic-ninja-rabbit... (I defiantly agree that a lot more work needs doing to work out how to tell stories effectively with VR).
Looks like a very useful little library. Although, have you looked at OpenColourIO and its Python bindings? It is the VFX industry standard for working with colour spaces, most companies will use OCIO for colour management throughout the process.
Yes, it compiles in to the solver and then can use its own source as the initial state. The guy who writes these (this is one of his many entries to IOCCC) is a genius!