It does indeed work pretty well today, but they have already developed ways to circumvent it. For example, serving ads from the same domain as the main page.
They are also not averse to using legal means to block them. For example, back when Microsoft shipped Windows Phone, Google refused to make an official YouTube client for it, so Microsoft hacked together its own. Google forced them to remove it from the store: https://www.windowscentral.com/google-microsoft-remove-youtu...
That's why we need to spread the word and get more people using adblockers. It's not even a hard sell - the difference is so striking, once it has been seen, it sells itself, even for the most casual users.
Some European countries were trying to reduce their dependency on proprietary American software for decades now, with varying success. The recent events have likely accelerated this trajectory, but it is not new.
> It’s also now in line with the various WAD and Descent games over time that used this model, where the engine is maximum rewrite amazing but the game resources require a GOG purchase.
FreeDoom, like OpenTTD, walks a fine line between ‘artistic reimplementation’ and ‘legally vulnerable’ due precisely to reimplementing art assets, yes.
It depends entirely on how you prompt them.
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