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> LLMs tend to stay very generic, to have a lower chance of being "wrong".

It depends entirely on how you prompt them.


Anything that kills adtech faster is a good thing at this point.

It does indeed work pretty well today, but they have already developed ways to circumvent it. For example, serving ads from the same domain as the main page.

People riot when they can't make ends meet, not when they can't install an app on their phone. Rioting is very costly.

YouTube is already actively blocking alternative clients. that's why yt-dlp needs a JavaScript runtime these days: https://github.com/yt-dlp/yt-dlp/wiki/EJS

They are also not averse to using legal means to block them. For example, back when Microsoft shipped Windows Phone, Google refused to make an official YouTube client for it, so Microsoft hacked together its own. Google forced them to remove it from the store: https://www.windowscentral.com/google-microsoft-remove-youtu...


That's why we need to spread the word and get more people using adblockers. It's not even a hard sell - the difference is so striking, once it has been seen, it sells itself, even for the most casual users.

Some European countries were trying to reduce their dependency on proprietary American software for decades now, with varying success. The recent events have likely accelerated this trajectory, but it is not new.

In the West the new datacenters popping up are mostly powered by gas.

It's not plagiarism when you openly credit the original.

> It’s also now in line with the various WAD and Descent games over time that used this model, where the engine is maximum rewrite amazing but the game resources require a GOG purchase.

I don't know about Descent, but this hasn't been true wrt Doom for decades: https://freedoom.github.io/about.html


FreeDoom, like OpenTTD, walks a fine line between ‘artistic reimplementation’ and ‘legally vulnerable’ due precisely to reimplementing art assets, yes.

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