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I'd love some feedback so that I can make this better!


Seems like this map example I made a few weeks ago is pretty timely https://mapjson.com/examples/gibraltar.html


Using modern diffusion models to recreate popular paintings...


I wanted to share a recent project I have been working on and some write ups on building the API, the data work (https://www.experimentlog.com/blog/building-a-map-data-api), and the data ontology (https://www.experimentlog.com/blog/why-an-ontology-is-not-ju...). I think some people will find it interesting.


well i did it 10 years ago by myself in 1013 bytes :)


lol


great job, looks like you got it down to 786 bytes of html and under 400 for the map data. I like your approach.


Both are interesting, my html file is 846 bytes and the actual map data pulled in is 445 bytes but a comment on my blog someone came down to 786 bytes and it looks like under 400 bytes of data for the map.


Experimenting with drawing a world map and micro-optimization.


Added a few enhancements over the weekend: 1. Wind dynamics 2. Opponent selection or random 3. Support for mobile and touch devices 4. Difficulty level selection 5. Sounds for firing cannon and ship getting hit 6. Survival mode for seeing how many ship you can sink with increasing difficulty

Multiplayer coming soon...


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