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Can always skip the real world for training and evolve the controller in simulation.

Currently working on modernizing SIGEL (2000-era project at the University of Dortmund), which uses genetic programming to evolve walking programs for simulated robots in a physics engine.

Some of the 'evolved' walkers so far can be found at youtube.com/@virtualspecies

Differnent kind of beast entirely compared to what NVIDIA is doing, but then again it's fun to see what evolution comes up with - and it works on humble hardware too


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