Well this is interesting to see. I was thinking of porting my game to 3DS which is based on my memories of playing F-Zero X (mainly trying to make it as fast as possible!)
Now I’ll have to do it and see how they compare. I purposefully avoided playing it again during development so it’ll be most curious.
I made a little game about popping animals (mankind’s oldest enemy?) and when you fail, a seagull is sick. The animals you pop go into your menagerie so they are ok (they also aren’t real). Right now it has footballs and such to play along with a current tournament but don’t mention the real name or Apple will reject it again. See: https://animalpopper.com
Thank you, the Android version should be out imminently but Google takes 2 weeks to review and then rejects it because I implied “the news” had endorsed it. Fingers crossed early in the week!
Does it have to be submitted to HN before? I made Multi-Animal Spree Popper - game about popping animals for iOS (https://maspgame.com/) but never posted here for fear of being seen as spam. I ofc am considering rewriting in Rust to make it more palatable.
Hadn’t really thought about it tbh, maybe. Depends how fussy Android widgets and the watch stuff (which is the challenge. iOS widgets are a pain and doing any dev pairing with Xcode and a watch… lets just say I’m glad it’s all on fire…)
I had a similar situation with one of my apps. I decided not to; Android ecosystem is a bit horrible as a developer, and also Play Store users don't tend to pay for apps. Since then, Google has cleaned up the Play Store a bit so maybe things are different now but still... nothing eats the dev ecosystem for building iOS, WatchOS etc apps.
Now I’ll have to do it and see how they compare. I purposefully avoided playing it again during development so it’ll be most curious.
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