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Liked the read. I wish there were some code examples for how jev/Luna were actually done as I try wrapping my head around their new paradigm.

This is super cool. I love this use of public data to do something cool. The page seems like it's biggest value is to help potential property buyers find property they wouldn't easily be able to otherwise (that's what I like about it). Given that, seems like being able to filter on cost and size of lot would be useful filters on top.


Thanks, and agreed, that's the main use case. The map view (unfenced.land/map) already has min/max price and acreage filters, plus property type, shared-boundary length, elevation and road access. The ZIP search and state lists can only sort by price and acreage right now, so adding the same filters there is a good call. It's going on the list.


Really nice


Well written and good diagrams. No idea the verity of the TMBB (trust me bro benchmarks) but it was pleasing to look at


This contest by a colleague was an open-ended experiment with full expectation of AI use, up to and including complete vibe-writing, to say something academically interesting about this passage.

The author is an academic in writing and assessed the submissions through that lens, and the submissions were pretty much what you'd expect: disappointingly vague. Perhaps interesting, completely vibing and only mostly vibing appear to not have made much a difference in the professional reviewer's eyes.

My takeaway is that writing literary analysis is hard.


This was a compelling writeup to me. I read through the spec and found it easy to understand and make sense of.

I wonder how much my system needs something like this. Between the invisible system memory of my random chats with Gippity, my Matt Pocock skills saving terminology and plans, and whatever else Cursor and Codex do, I don't think I feel a need for more agent memory. I do like how it's exposed and searchable, and not invisible. But I honestly just send my questions/tasks away to my magic agent and eventually it gets it right anyway; do I need more discrete memory my team has to maintain? (That's an earnest question, not disregard for this)


Great writeup. Thanks author!


I don't have enough context to know if this is actually cool or not, but it seems like it!


There were a few boxes in the game I just played that didn't have enough information; e.g. only one number pointed to them and you couldn't reason it out. I think it's the kind of thing in regular minesweeper where it would've auto-cleared it when I opened a box next to it. I didn't take a screenshot but I hope that makes sense - I suppose maybe once you play the game more you'd learn that these are safe x's, but I found it to lack real information. I looked around for a tip or something on it but didn't quickly find anything


Helpful feedback thanks.

But yes there is always a logical next step to be made that can be fully reasoned out. The hint (lightbulb) icon will show you this step when you are stuck.

Disclaimer the hint system is definitely not perfect yet but should at least point you in the right direction.

Please do send a screenshot if you find yourself stuck again it would be useful for me to improve the deisng


Is there only one solution per game?


yes


I think i experienced the same thing: there appeared to be no logical next step and it was necessary to make a best guess. I probably just didn't see the next step, but I thought it's ok if you have to occasionally guess. Anyway, great game! Congrats, very entertaining, I reckon you have a good chance of going viral.


it is possible in normal mine sweeper to have a postion where you cant determine 100% whether a square is a mine or not. In this cases you just have to guess. Try to identify them early as possible since they can ruin the game with an unlucky guess.


It is also possible to implement minesweeper such that all positions are solvable unambiguously, see https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mine...


Yes this was possible in minesweeper but something I tried to eliminate in sunflowers. You never have to guess even at the hardest difficulty levels


Feels so rushed - just viewing the page on my phone and everything is overflowing out of its box. I can't take this seriously for something that wants to handle my money


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