I'm the Founder at https://shaders.com. Not frustrating at all, and Basement is an excellent team. Shader Lab looks like a solid tool for exploration and and creating effects, nothing slop about it (although I love the word "slopfork", that's new).
Our platform goes above and beyond that with a large collection of Pro presets and a unique capability in our component-based approach with reactive props, and of course broader framework support. All that, and our new MCP workflow for having your agent prompt effects, and we feel confident in our place in the market.
Would recommend checking out both Shader Lab AND shaders.com to anyone interested in creative shader effects for the web.
Shaders is something I've been working on for a few that is about to enter early access: https://shaders.com
There's a lot of confusion in the frontend space when it comes to going beyond CSS/JS and creating high quality WebGL effects, let alone WebGPU, for landing pages and immersive experiences.
Shaders helps to bridge that gap, making shader effects accessible via declarative, reactive components for Vue, React and Svelte (to start).
Want a linear gradient? Just use that component? Masking, sure. Blend that with another layer, and wrap the whole thing in a mouse distortion effect. It's like After Effects meets frontend components.
For an example of it in action, the background of the landing page is a running WebGPU shader and only about 10-12 lines of simple component code to create.
Our platform goes above and beyond that with a large collection of Pro presets and a unique capability in our component-based approach with reactive props, and of course broader framework support. All that, and our new MCP workflow for having your agent prompt effects, and we feel confident in our place in the market.
Would recommend checking out both Shader Lab AND shaders.com to anyone interested in creative shader effects for the web.