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Thank you! The paintings are public domain photos, mostly from Wikimedia Commons, hung at their real size. Our code is open source too: github.com/chipmates/museumofages. Gauguin is a nice idea, noted.


Thank you! Many people can't travel to a museum, because of illness, money or distance. The core idea is to bring the museum to them. Sure, we still have a lot to learn, but we will improve along the way.


Not for now. Our focus is that the walk works for everyone and that we improve it as well as possible.


Thank you for the Wellcome link and the feedback. I guess our target group is a different one, people who do not like to read long essays and therefore we tried to keep it short. So each stop has only a few plain sentences. And a bit more in the extended view. But sure, you are right that good writing is what makes people stay. That´s a point we still have to improve. Also for the walk we had the idea to bring everything together, his paintings, machines, notebooks and anatomy drawings, in one place you can walk through.


On a small screen surrounded by the rest of the user's lived experience how does the visual of simulated exhibition contribute? I get the architectural storytelling angle in built space, but on a computer or phone screen it's difficult, for me, to see the contribution. The building is required in the real world, not on my screen. Curious how you justify the elaborate modeling and delivery of the simulated building. A good HTML exhibit of the same content would be more easily accessed and learnable.


I’d say per earlier commenter - talk to audiences. A lot. Find out what they actually want, what they actually do, and what engages them. You may find you get a sweet spot with a virtual space + words that works even better than just one or the other!


So true, thank you. We will do that.


Thanks for the feedback. The walk is guided on purpose and pre-rendered as a film. Therefore everyone gets the same detail, also on an older phone, and people who are not so technical can’t get lost. Half of our visitors came on a phone. You can jump straight to the machines from the Plan in the Instruments panel, but it is a bit hidden, we will fix that. The flat view is on purpose too, there you see each work sharp and in its true colours.


Agreed. It is one of the notebooks we could not put on our reading table. We found no copy online that is free to use, so the museum lists it as missing.


Thank you for the detailed feedback. You are right, there should be a way to stop the walk while it moves. We will add that. ESC to close is however intended. The Instruments panel closes with the button at its bottom, but more intuitive would be at the top and we will move it there. The walk is guided on purpose, so WASD and dragging don’t work, but we should say that.


For the record I did not have any of the issues of the above person. I did try to click off the initial image but when I couldn't, I saw the big yellow button which I pressed and realized it was on rails and everything went smoothly from there.


Thanks! Which part was hard to read, the walk or the website? We would like to fix it.


Opened a GH issue. As an addendum maybe add a free form issue for things where the reporter is unsure what category fits best.


Thank you for the feedback. The later stops are his last house in Amboise which we rebuilt. For the earlier stops we decided on a building to serve the walk as well as possible. On colors: we decoded the images from sRGB, but the color filter over the scene and the video change them a bit on the wall. We will look into it. The close view shows them unchanged.


Thank you. We are happy you like it.


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