Hacker Newsnew | past | comments | ask | show | jobs | submit | miemo23's commentslogin

> Mega corporations can adapt far faster than anyone or anything else

i really don't think this is true, many big companies are hopelessly bureaucratic


I hugely agree with your sentiment. But I think this case still stands. As opposed to the human "resources" that do the work, which management feels it must direct & organize & lead & regulate, the financial department often speaks the same business school language, is already aligned to the board-level/business-school goals of raking in barrels & barrels of money.

It's also largely a question of what change is required? I've seen a parent company move itself to become a subsidiary of a holding company which is now landed in another nation. It had almost no effect on the day to day. It was paper work.

Megacorps are filled with paperwork. But that doesn't necessarily mean they are bad at it, slow at it.


Compared the government? How long did it take to fix the tax law for the Dutch Sandwich or whatever it’s called. A decade?


but there was a spike in pneumonia related cases... didn't a doctor sound the alarm on this (and was reprimanded for it)


Several doctors were discussing it in a WeChat group in December 2019 and were basically arrested and forced to apologise for spreading “misinformation”. The main person who became famous for sounding the alarm (Li Wenjiang, an ophthalmologist) later died of the disease.


If there are many generalists in a given space, doesn't that make them specialists? And you'd just be more-specialised? Can you think of an example of when this might have occurred?

Seems by that line of thinking today's specialists are tomorrow's generalists, even if they do nothing differently.


Would you believe, this article is a review of that very book ;)


This is touched on in "Beyond the 80/20 principle".

Much like your example, though I think it said specialisation itself can offer up new generalist opportunities, so internal forces as well as external shifts.

One of my favourite books of late.


Appreciated the quote, thanks


Happy to post, and to discuss, and foster discussion :)


Inserting RFID chips under the skin is a cool hacker trend. Someone was using that to touch-on to public transport.


Thanks to the author for summarising every single possible ending. :(. Completely unnecessary to further whatever point they were making.

Confused about this analysis. They admit other NPCs engage with extreme body modification that falls in line with the core Cyberpunk genre, but still argue that not being able to customise your own player-character's hair style means CDPR have failed to understand the genre.

IMO, technical limitations of the game engine don't invalidate the worldbuilding and concepts they've very clearly intentionally baked into the game.

And regarding the author's implication that CDPR suggests the 'meat-body' is sacred which is at odds with Cyberpunk genre, using the 'Cyberpsychosis' illness as an example (being caused by people replacing too much of their meat-body with electronics), the actual storyline around this in-game illness is at complete odds with the author's point (which I won't spoil).


There's "technical limitation of the game engine" for not giving an avatar a haircut, now?

I liked CP2077 fine as Yet Another One Of Those Games (and the setting scratched my itch a lot more than GTA5), but the entire thing feels half-baked and credulous around most of its themes. Edgerunners aren't treated as nearly the deniable assets they should be (hell, the game treats cops as generally legitimate entities) and life is only cheap if you don't have a custom face mesh.

I didn't really hit any major bugs, so I don't have any negative vibes for it there. Some of the set pieces are really nice, though, and I do just like driving around the city. And some of the character work on the major characters is quite good. But conceptually? From the big-ideas perspective--and cyberpunk, and punk movements generally, is a big-ideas genre--it feels like "dimly remembered ideas of the future of the 80's, mostly misunderstood and viewed through a modern and very non-radical lens".


Cyberpsychosis was straight from the Cyberpunk RPG that the video game is based on. That game is bascially Shadowrun without the dragons and magic and orcs. And Shadowrun went even farther, in that you'd literally die if you swapped out all your meat for robotics.

PS: I agree with the article. Even on meat-body point as far as cyberpunk the genre is concerned. But my feeling is that the dice game shouldn't have had it. Not that CDPR shouldn't have borrowed it.


QM doesn't happen in lorentzian spacetime, QFT does though


yes, sorry, I meant quantum field theory


Don't worry about it, it was close enough to get your point across.


I've had zero problems with it on PC.

Fantastic game with maybe 2-3 bugs


RDR2 is fantastic, 77 isn't that good yet.

I don't mean the performance, it's clearly just had so much stuff ripped out


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: