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Well in an industry where people are often “Code should be written to make sense for humans first, machines second.“ syntax concerns seem pretty valid.

As a Python coder going back to 2008, I can see the point the author makes in isolation.

I disagree with the title though. Even though I mostly write Rust, Go, and C anymore, I am fine with digging into Python as needed. I cringe at thoughts of using Ruby or JS


This happens on PC too but it attracts so much more development we don’t notice.

Personally to avoid the problem on any platform, I took to making my own pipeline for rapidly iterating on games. Currently able to quickly cut and paste together a variety of experiments in my editor, play a bit to feed my urge for novelty, and happily save money not buying them.

I have one passion project which is a mix of isometric graphics, kotor group based single player, a “neverending” procedural world. Currently working on a system to have a chat bot feed NPCs dialog, as an experiment in “never ending” story building. I’m having more fun imagining and building it, I don’t even care if I finish it. Way more engaging than yet another “Skyrim clone with tits” or COD 19: Farting Dust

Like you said the major interest in a game is at launch, there’s not the same long lived community building the games used to have. Other than prettier graphics, there’s been little interesting going on, especially in the AAA space.

Even much of the indie scene is nostalgia dripping pixel graphics and same old design.

I am done spending on the business friendly view of what my hobby should look like. It’s generating too little new information of interest to me.


Well ups & downs in petty crime have been going on forever, and we’ve been policing it the best we know how for years and ... it doesn’t stop & society hasn’t failed.

If you have a better plan than “sit and complain about how everyone else isn’t focusing on undefined3840 priorities”, put it out there.

Is there any thing novel to our social methodology you’d like to see considered? Or ya just gonna highlight a problem as you see it and leave it to others to deal with (while still being dissatisfied?)

Seems like being forward thinking about NEW problems is at least partially what you want.

It’s not as if one city can solve problems that are societies as a whole.


Valve is so lazy and incompetent they invented a service to enable internet multiplay of local coop only games.

Epic is doing what? Handing out sacks of cash to buy a catalog? Which is going to end the first mover advantage and make your game buried at the bottom of a big App Store list.

After making Fortnite, a clone of different game, popular with LOL’s business model?

How inventive.

30% to a company doing things for you? Or Epic who is charging you less but building a catalog of competitors for you as well, and backtracking constantly on promises.

Oh and Epic is partially owned by a Chinese company. Since everyone is suddenly patriotic about that shit.


Valve was not the first to invent "internet multiplay of local coop only games), Gamespy predates it by like 6 years.

Valve was not the first to invent digital distribution either https://en.wikipedia.org/wiki/Digital_distribution_of_video_...

> Epic is doing what?

Reducing the cut from 30% to 12% is huge, offering a world class engine that used to cost millions to license free to anyone to use with 5% royalty is also huge accomplishment.

If Fortnite is a clone of Dayz, then Half-Life is a clone of Quake. Since HL, all the successful games Valve "made" were made by developers they bought out with the exception of Artifact which was a complete flop and Dota Underlords which is also failing.

Are you really going to complain about Fornite's "LOL" business model when Dota 2, CS:GO, and TF2 also uses the "LOL" business model AND has gambling loot boxes on top of that? Yes I would say Fortnite is much more inventive than making clones like Artifact and Underlords that flopped hard.

> 30% to a company doing things for you? Or Epic who is charging you less but building a catalog of competitors for you as well

I am not a publisher, so a bigger catalog will only benefit me.

And if you think Valve doesn't want a large "catalog of competitors" as much as Epic, then I have a bridge to sell you.

China owns less than half of Epic.


Personally he’s not. Probably has plenty stashed away.

It may put Epic in a spot, but these CEOs will be fine.


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