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I disclosed AI because I think it's important to disclose it. I also take pride in the process. Mind you, I also cite Stack Overflow answers in my code if I use it. Usually with a comment like:

    // Source: https://stackoverflow.com/q/11828270
With any AI code I use, I adopted this style (at least for now):

    // Note: This was generated by Claude 4.5 Sonnet (AI).
    // Prompt: Do something real cool.


Sure! I don’t personally think it’s necessary, but whatever makes you happy yo.


The funny thing is the phrasing used to be more neutral, but I changed the tone to be slightly more skeptical because people thought I was just glazing AI in my post. Another guy on Reddit seemed annoyed that I didn't love AI enough.

I just wanted to document the process for this type of project. shrug


It seems to me that AI is mostly optimized for tricking suits into thinking they don't need people to do actual work. If I hear "you're absolutely right!" one more time my eyes might roll all the way back into my head.

Still, even though they suck at specific artifacts or copy, I've had success asking an LLM to poke for holes in my documentation. Things that need concrete examples, knowledge assumptions I didn't realize I was making, that sort of thing.

Sweet Gameboy shader!


You're absolutely right! (sorry, I couldn't resist)


Just… ignore Reddit.


Aah you're right. That was from my vomit draft and forgot to tidy it up. I'll update the post soon


Thanks!


Hi, author here. I heard it got posted here and decided to make an account, so I can hop in here. Thanks for sharing!

I'm also looking into simplifying it a bit more with environment maps, which I shared on my Bsky: https://bsky.app/profile/dannyspencer.bsky.social/post/3mecu...


This was so much fun to read! Very neat solutions using spherical coordinates and logarithms.

How did you get the actual idea to do this in the first place?


Thanks!

It's fuzzy, but I think it was because I was learning GB assembly while working on shaders in Houdini or something (I'm a tech artist). The two worlds collided in my head, saw that there's no native multiplication on the GB, and figured it'd be a fun problem.


As someone with a similar background (graphics programmer) it sure seems like a fun problem.

I honestly found the lack of multiplication instruction quite surprising. I did not know that!


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