I hate to be controversial but if it helps more of those brilliant minds move from exploring and proving less practical number theories and into applications of numerical science to real-world problems, with AI as a supporting tool I think this is where the golden age begins.
There are quite serious misincentives here when OpenAI want a headline and then are done with it, leaving everyone else to mop up the mess.
If they want any credibility on these matters, they should be funding a lab of elite mathematicians and putting them to work alongside their own researchers to attempt to solve these properly within the realm of the community.
Propagating arse slop cannons onto social media and calling it a day is not that.
This is the thing. Anyone can one shot an app and accept what Claude does. But to go over every single feature where it gets it wrong, and actually get it to do the correct thing, over all of those tiny details in the program - that’s where the 3 days turns into a year and maybe 3.
There’s a major difference between a polished UI and a polished program.
The fact that a model can get this far is still impressive, and it will probably one shot the program properly in < 3 years.
Really? I got the 0.7.0 version today and loaded a couple of my projects and tried using it in my normal day-to-day workflow.
1. Can't use brushes because they are slow and render jaggy polygons instead of the beautiful perfectly smooth brushes of Photoshop - literally can't draw a hand-print looking sketch circle as it looks like a weird digital polygon.
2. I use masks for texturing vector layers, literally cannot ctrl+click to select anything in my file because the texture clipped inside of the layer blocks lower layer selection even though it's completley clipped out of view. Makes it impossible to work on my files without going over to the layers and scrolling hundreds of layers and expanding folders to try to find it. This means I can't use it at all.
3. Try to do dumb little things like turn on one of my color modifying layers and it takes 2 seconds to sit there and wait until it activates instead of a few milliseconds like photoshop.
4. Can't activate my fx layer even though it shows that it IS activated and then others show not activated or something... something completely wrong about this, not even sure what.
5. tried to adjust one of my vector layers couldn't hold alt+hover to adjust the point handles.
6. Trying to type text, takes like 1second per character just to type (photoshop is instant).
7. Can't drag UI sections like Navigator/etc. over to the other panels and can't collapse/uncollapse panels.
8. Can't fill/edit the vector path drawing tool at all I don't think, maybe the UI is just weird but definitely a UX issue or just unusable? Not sure...
I'm not going to bother trying more things, but literally every single thing I tested had a bug or is janky to where it's unusable in a professional context.
I do see 100s of people are working on it now with 10s of thousands of stars on github and it does seem a hair better than my first test, so I'll keep watching the progress, but so far it's just too buggy/glitchy/missing features to work with for me (I have a pretty decent Windows pc - nvida rtx 4080 card, 128gb ram, etc).