I'm working on an old-school "multiplayer" FPS with clowns and demons fighting it out. It's single player or invite co-op for friends. Multiplayer is simulated with virtual players so the server is always full. There are clans, chat, trash talking, all that, but all simulated (aside from co-op friends of course).
I used to love Team Fortress Classic, Counter Strike, Call of Duty, etc. back in the day. I don't play multiplayer anymore being in my mid-fifties with worse reflexes and no desire to be continually one-shotted by 24/7 players. This game is my answer to that and I'm having a blast so far making it and playing it.
It'll launch on Steam when finished, hopefully early 2027.
Love FT2! I did some PlayStation/N64 soundtrack stuff (known if you know) and released a few "albums" with it back in the 90s (essentially unknown).
These days I use FL Studio but I'm always wanting in many ways to go back to tracking. Renoise is pretty cool but I do miss FT2, and yeah as someone mentioned there's also MilkyTracker.
I used to love Team Fortress Classic, Counter Strike, Call of Duty, etc. back in the day. I don't play multiplayer anymore being in my mid-fifties with worse reflexes and no desire to be continually one-shotted by 24/7 players. This game is my answer to that and I'm having a blast so far making it and playing it.
It'll launch on Steam when finished, hopefully early 2027.