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It is although I'm not sure Spidermonkey (The js engine) has support for that.


Why choose spidermonkey over V8?


Obviously history plays a part there but V8 integration was not particularly better and mostly the high number of Nix users contributors over the years made it hard to use things made by GAFAMs.


Looking at the code, spidermonkey was added 2009, mayber earlier (stopped looking at around 2009). V8 was released in 2008, so the decision probably made sense back then, considering V8 wasn't nearly as big as it is today.


See https://trac.wildfiregames.com/roadmap But basically more threading and optimizations. We're looking for experienced C++ programmers mainly. Javascript experience is mostly needed for gameplay, ai, random map generation and GUI layout.


Here’s the list of open ‘networking’ related task if anyones interested.

https://trac.wildfiregames.com/query?group=status&component=...


Would be fun as a mod. We once started a mod with Spring 1944's assets but it didn't take on. It's there https://github.com/0ADMods/pyrogenesis-1944


It has gotten better with pathfinder threading but the js is still running in one core...


Glad you like them :)


Thank you!


thank you for putting it together, keep the development up and running for so many years.


Well it's open source, so it's up to them :)


Thanks for making a post here again! :)


Brian Broll will be taking about 0 A.D. today between 11:10 and AM–12:25 PM PCT for Microsoft 's AI and Gaming Research Summit. They seem to still accept attendance registrations. https://lnkd.in/d5y5Y37


Actually it's there Xšayāršā (pronounced Khsha-ya-ṛsha; IPA: /xʃajaːr̩ʃaː/) :)


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