Hacker Newsnew | past | comments | ask | show | jobs | submit | poolio's commentslogin

With smooth enough geometry converting NeRFs to meshes with marching cubes works pretty well. Would you say the topology of meshes on our website are still too incoherent for rigging?


In case of a communication gap; The word 'topology' has a more domain specific meaning in animation and rigging compared to the mathematical one.

It's used to mean that the placement of the lower level components - vertices, edges and faces - are well aligned to the higher level structure of the object, and make up a well defined 2D grid that flows along the models surface. In particular you'd want edges going along/perpendicular to mesh structures such as limbs, and around facial features and other details in a logical manner.

Otherwise when applying deformations as part of an animation the model will not have the detail in the right places to still look good, e.g. if there is no edges perpendicular to a joint in a limb, the bent version of the limb cannot have a clear smooth line along the joint, and the edges and faces become janky.

Under this definition, marching cubes cannot produce good 2D topology, as the mesh features are all aligned to the cardinal grid instead of the features of the object represented.


Aha thank you, this is helpful. Agreed there is much research needed to get this working but hopefully not too far off: https://twitter.com/kkpatain/status/1575758085821706240


hi folks, ben p from the dreamfusion paper here. happy to answer qs for the next ~hour!


Curious about how long it took: brain storming, research, hypothesis, work, iteration, bug fixing, writing etc

I'm curious about the process you and the team uses to do this. Additionally there's the meme that these things are appearing every hour now, so it could be good for some perspective like "well actually it took n weeks"


Great question! Our team has been working on text-to-3d for ~1.5 years starting with https://ajayj.com/dreamfields. We had hoped that we could swap the contrastive CLIP model in Dream Fields for the generative Imagen model and crank out an easy paper in a few weeks. But what was supposed to be an easy win turned into months of frustration. Nothing we tried worked any better than Dream Fields. After a long detour trying MCMC, we stumbled across the score distillation loss that powers DreamFusion. Going from an initial sign of life to the results you see today still took months of hard work.

Research progress is unpredictable and these advances are not inevitable. We have the privilege to work in an environment full of amazing colleagues and powerful models, but at the end of the day it took a persistent team and a bit of luck.


Could the NeRF be replaced with a voxel grid, backpropagating to the voxel color values directly? Or is there a reason that wouldn't work?


should work, and there are tons of new differentiable mesh and volumetric representations to try!


Is there code or notebook for this paper?


not yet, but see the appendix of the paper for pseudocode. the core update step from the diffusion model that powers dreamfusion is surprisingly simple and easy to implement.


I think you're both right! It is incredible that the 2D model knows enough about the visual world to produce many objects from all angles, but the 3D model is essential for gluing these views together, and in some ways can fill in the gaps the 2D model doesn't know about. Imagine just taking a huge collection of photographs of an object. While there is enough information in those photos to reconstruct the 3D object, I wouldn't personally call that collection of images "an understanding of 3D." In our case, the diffusion model is the collection of photos and the NeRF model + optimization procedure is what figures out how all those photos can be related to a shared underlying 3D representation. - ben p (author)


directly training a NeRF on a single image is a terribly unconstrained problem that would lead to a volume that looks bad when the viewpoint changes. the gist of render + use diffusion model to refine is a great idea though and core to our method! the details of how to use the diffusion model for this refinement was the challenge, but once we figured that out it... just worked :)


Very cool! Can we tweak your algorithm a little to be seeded with a real photo from a single viewpoint?


it's a good idea :)


Yes, this is often a problem. We use view-dependent prompts (e.g. "cat wearing sunglasses, back view") but the pretrained 2D model often does not do a good job of interpreting non-canonical views and will put sunglasses on the back of the cats head (as well as the front).


>cat wearing sunglasses, back view")

Bad prompt, missing implied antecedent/ambiguous subject...

You may want:

Back view of a cat which is wearing sunglasses, back view of a cat, but the view is wearing sunglasses, etc... I actually tried using projective terms from drafting books, and didn't get great results. Nor anatomicals either.


>Back view of a cat which is wearing sunglasses, back view of a cat, but the view is wearing sunglasses, etc... I actually tried using projective terms from drafting books, and didn't get great results. Nor anatomicals either.

In short: natural language is not good enough and you need a DSL. If only the last 60 years of language research had warned us of this.

Up next: English sentences are ambiguous and need context information to parse correctly. Machine learning community in shambles.


I mean... It kinda did. Sarcasm aside.

The trouble is all those darn uninitiated and trying to create a generalized oracle to map their inspecific ramblings to what they mean to free them of having to actually communicate properly...

Actually, funnily enough, this has cross section with philosophy in a way most programmers scoff at; but communication is frigging hard, and worse, detecting when someone is trying to get something across, but just needs a nudge in the right direction to be able to find the language to explain it is really damn hard.

I run into it every time I get a haircut. I have no idea how to speak their language, so it's always "Uh... A little off the top and rounded at the back, I guess?"


yep our fixed strategy for view-dependent prompting is silly and there is tons of room for improvement!


Co-author here - we were also surprised :) The breadth of knowledge of the visual world embedded in these 2D models and what they unlock is astounding.


Any word about how Nerf -> marching cubes works? I thought that was still an open problem. Is that another discovery in this research paper?


just seems to work when the 3D model is simple and smooth


the breadth of knowledge of the visual word embedded in these lines and what they unlock is astounding

-the point


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: