The lines are far too long, it would certainly benefit from more leading, larger sizing would be nice, and a typeface with a larger x-height (times is so tiny), would greatly improve readability.
thanks for the feedback - am not mad good at the old graphic design, but it's all too easy to just say "I can't be bothered with that stuff"... I'll try and make some improvements. I gather it looks particularly ugly on windows, must take a look...
It's Free Software, you can run it yourself or switch providers at will. The catch may be in the lack of features compared to a proprietary option (like Heroku)
Yeah, that's what I eventually ended up doing. I only bothered to turn on my bookmark toolbar and use it in this case though because I had a particularly strong interest in reading this article. In most other cases I would have passed it by.
@ralphsaunders we really appreciate the honest feedback. Hall is collaboration for your company and team. Our current product is the War Room which enables team collaboration (chat, video, file sharing, rt notes) all in one place.
We hope you'll give us another chance by creating a war room for your team and letting us know what you think. Thanks! brett @ hall-inc.com
Apparently it's exactly like SGI InPerson, without the 3D model sharing and 15 years later :) Actually it looks pretty neat and it's great that we finally have all features from my Indy on modern systems :)
I'd recommend changing the hero text on your main site's home page to something like "Hall is collaboration for your company and team, all in one place" from the current "Working Together in War Rooms Doubles Teams' Productivity", then.
"War rooms" as a concept already exist outside the context of your app; when I first saw the site, I didn't understand how the statement connected to your app. I thought it was just a generic statement about war rooms, which was confusing.
I'm quite sure that such a major change in architecture will be completely infeasible by now. The whole renderer would have to be rewritten from scratch, and given how the Minecraft codebase appears to be a complete mess architecture-wise, the changes would probably reverberate everywhere.
It's a real shame that when he decided to completely rewrite the Minecraft engine (which he finished but regretted), he didn't switch to using Modern OpenGL.