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I like how they had a little party to celebrate getting ice cream, but I'm wondering, how much did that ice cream cost to bring to space? I think it's about $10,000 to launch a pound of something into space.

At earth parties, $10,000 gets you a lot of drugs/alcohol. At space parties, it gets you a tub of ice cream.


  > At earth parties, $10,000 gets you a lot of drugs/alcohol. At space parties, it gets you a tub of ice cream.
Which you get to eat in space.


Agreed, public facing demo, with register to download CSS/html could work.

That said, it was really low pain to get started just now. It makes me so happy to not have to go click a link in my email!


Hackaday mentioned that there are rumours that it will be closed source.


Guess all that VC money came with a hefty pricetag for the community.


Actually the VCs are shitting their pants as MakerBot sheds its first and second most valuable resources - good employees and the community.

Though I thought the same thing when I heard some of the most recent decisions.


I'm actually a little surprised that this passed apple's App Store screening. Clearly not in compliance with the infamous "Human Interface Guidelines".

Also irks me every time I use the app, as there is no quick way to archive and move onto the next item.

As a paid app, and a pricey one at that, one expects a little polish.

Grrrrrr make it better Marco!


Instapaper costs $2.99.


It was $4.99 for a very long time, and $9.99 before that. I guess people remember you as an expensive app even after you drop the price.

http://appshopper.com/news/instapaper-pro


I have a problem with the idea that $9.99 is expensive. I bought a croissant to go with my coffee this morning and ended up spending that.

The idea that using hours that bill at $150-$200 (current stab at journeyman iOS dev rate) to build products that sell "pricey" at anything over $1.99 is a problem. Problem might be the wrong word. Con.

Marco will be fine. Or he won't, I guess. That's not my problem with this line of pricing thinking.


It's the $10 croissant and coffee when all the other coffee shops are selling $3 ones. It better be a damn good croissant for the extra money.


It probably is, but that's not why I paid for it; I paid for it because it's the coffee shop in my building and I'm not going to go out of my way to optimize over 5-6 dollars.

If it was crappy coffee, it would not matter to me if it cost $0.50. I can get crappy coffee for free in the lobby of the parking garage I park at.


There may be problems with your line of pricing thinking, too. http://news.ycombinator.com/item?id=4393817


Thanks for linking to that; it makes a better case for what I'm saying than I'm willing to spend the time making now.

Stop encouraging people to burn $150/hr hours making things that are "pricey" if they cost more than a buck.


I consider Instapaper "expensive" because Pocket is free and, in my opinion, superior.

1: http://getpocket.com


Though this is oft-repeated: nothing is "free". Pocket plans to make money off you somehow, whether directly or indirectly. Instapaper is simply more up-front about how and when you will pay.


> Instapaper is simply more up-front about how and when you will pay.

Whatever Pocket ends up doing, nothing's preventing Instapaper from doing it too.

They may not need to, but as we've seen in the past, you can't assume that that one-time purchase means you're now the customer again (and not the product).


It's pretty disingenuous to equate the two that way.

There's no reason to believe that Instapaper won't or doesn't already do everything that you're suggesting Pocket could do.

As it stands:

Pocket (Free), Instapaper ($3.99/$2.99)

Pocket (No ads), Instapaper (ads)

Pocket (Free API), Instapaper (Subscription fee for some API functions)


The difference, as far as I see it, is that Pocket makes being free a selling point, whereas Instapaper users are used to paying for features. Instapaper can continue to exist without substantially shifting business models for the foreseeable future - Pocket can't.

Unless I'm missing something?


Apple doesn't enforce the HIG like this. App review will catch big, ugly, user-confounding violations (some times) but not these little fiddly bits around the edges.


To be honest, I think the HIG standard would be to just have the rightmost action icon, that has options for "Delete", "Archive", "Move to Folder", etc. So it wouldn't really be nay faster.

Also, the App Store review certainly doesn't enforce the HIG.


I'm liking the update so far, keep up the hard work!


As I noted above:

According to the license, "You must attribute The MakerBot Replicator to makerbot (with link)."

"So it's ok (and actually required) for him to mention MakerBot at least once, "(but not in any way that suggests that they endorse you or your use of the work.)"

I don't think Matt suggested that MakerBot endorsed it in anyway, he just attributed the design ALOT!


According to the license, "You must attribute The MakerBot Replicator to makerbot (with link)."

So it's ok (and actually required) for him to mention MakerBot at least once, "(but not in any way that suggests that they endorse you or your use of the work.)"

I don't think Matt suggested that MakerBot endorsed it in anyway, he just attributed the design ALOT!


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