Do you mean the Hollow Crown series? It's very very good stuff, prestige production of the Henriad. Some excellent performances by a fine cast. Opening of course with Richard II, Ben Whishaw playing the king.
It's sorting by index of the slice. Pressing "shuffle" jumbles the slices up. So it puts the slices of the break back in the correct order. You never hear the result.
Set it to 8 slices and it becomes easy to see what it's doing: look at the waveform and the now-playing highlight jumping around.
> that rule could still look valid in the ECL long after the original reasons for it stopped applying.
Ha, then it'd be doing a great job of internalizing institutional knowledge! Wait a few years and then put another one on top. I'm not sure how these things incorporate new knowledge over time, or handle re-orgs and strategy shifts, or adapt as new verticals are added. Do you need ever increasing numbers of agents to keep things in line?
As much as I'd love to have a perfect example of one of these running - it really would be very beneficial - I do have a vague feeling that these ECL concepts (and similar Enterprise-wide knowledge management AI panaceas) are the 21st century equivalents of trying to build comprehensive expert systems in Prolog.
This is cool though. Agents make it seem more plausible in a way that pure RAG systems don't. I am sure there is mileage in more focused cases (like at the author's startup, or departmentally.)
I wonder what the second order effects of this on the HN karma system will be. It'll create a graph of karmic supernodes perhaps. Say I green-blob someone with a big reputation here, say jacquesm; no doubt lots of other people will do the same. The friends-of-friends icon is going to appear widely but it'll all be a single edge away from Jacques' node. Is that much of a signal? I dunno. That's 30 seconds of thought about it. It's a fun idea though so I'll try it.
Version two: hide foes? Come to think of it, maybe the 'foe' aspect is the fun part...
> I wonder what the second order effects of this on the HN karma system will be
My first thought was this replacement of the HN karma system would make it a lot like FB and Xitter - a collection of disjoint echo chambers. My second thought was the same, then I stopped thinking about it.
It's not bi-directional. When you friend jacques, you see people who he has friended as FoaF, not people who have friended him. It's a curator-style system, not a direct popularity one.
A bit of scorn coming your way in the replies but it's not necessarily intuitive if you haven't thought about it. Some analogies that might help:
- If I play roulette in a casino today, I might win big, break even, lose a little or lose a lot. If I play roulette in a casino every day for a decade, I can be nearly certain I will lose a lot.
- Consider an ant walking on a rough stone road built up the side of a hill. If you look at the ant at any particular second, its body might be pointing up (head higher than tail) or down (vice versa) or level, depending on what particular angle of rock it's on at that time. But measured over minutes its likely to be at a greater altitude above sea level than where it started. Measured over the hours it takes to get from the bottom to the top, it's definitely higher.
- A random day of the year (pick from 1-365) in England might be sunny or rainy, but the chances of it being sunnier are higher if the day picked is in the summer.
The point is that there's a tremendous amount of noise in short-term measurements which tend to smooth out over longer term where trends are more clearly revealed. That's the counterpoint to your argument and the reason why climate prediction is not the same as weather forecasting. Going back to the casino analogy, climate prediction is looking at your bank balance over decades; weather forecasting is deciding how to bet on a particular poker hand.
(And finally, we actually kind of do mostly know what's going to happen tomorrow, but not a week out; that's not the point you're making though.)
> Also, the thing about high frequencies and sharp edges lead to a contradiction: babies are more round than adults and produce higher pitched sounds, this is almost universal across all species.
It's more in terms of harmonic content than the pitch fundamental. There are more harmonics from a thing with sharp transitions than there are in a thing with rounded transitions regardless of the fundamental pitch. Compare harmonic content of a pure sine wave (it's just the fundamental) with that of a square wave, which has an infinite series of higher harmonics.
Babies are also smaller, which means higher fundamental pitch.
> "kiki" is not just higher pitched, it is also "shaped" differently if you look at the sound envelope, with, as expected, sharper transitions.
Exactly!
EDIT I think this is interesting: it also applies to images as well, not just sound. You can "low pass filter" a photograph and it'll reduce some of the detail, smoothing out transitions (typically used for noise reduction). Detail is high frequency information (or high frequency noise depending on whether you want it or not.)
Hens make it occasionally when laying eggs, but it's also the rooster alarm sound. The "cock-a-doodle-doo"/crowing sound is more the all-clear/I'm-a-rooster-here-I-am/flock-assemble cry.
When there's a threat, the rooster switches to a loud, BAWK BAWK BAWK alarm.
Good news! You’re both wrong! It’s “tough row to hoe.” Row as in row of corn, or seeds or whatever. Hoe as in the earth tilling tool. Tough because it’s full of rocks or frozen or goes past a rattlesnake nest or in some other way is agriculturally challenging.
Fun, if buggy. There's a real-world version of it as a British reality TV show, it's entertaining.
I crapped out in my first play: I boarded a bus in London taking me to Dover, it went to Folkestone then travelled at warp speed to Doncaster which is more or less the opposite end of the country.
The lack of information about routes from your destination adds a nice bit of randomness and luck. Quite liked that part.
EDIT: I'll definitely play again, sorry if my tone sounded negative because it really wasn't supposed to.
3-in-1 is pretty unpleasant, I agree. I use it as a cutting fluid for drilling steel mostly and it's not any nicer when hot. Perhaps I will try some of your gun oil.
Best smelling shop liquid I've yet encountered is Marvel Mystery Oil. It's amazing.
Pluses and minuses as cutting fluid. It's not sulfurized or chlorinated, like actual (and lower cost) cutting fluid. On the other hand, the vapors are non-toxic, being mostly polyalphaolefin synthetic oil, and it likely is better than 3-in-1 as cutting fluid for adhoc use, if only due to significantly lower vapor pressure and higher flash point.
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