They all started out as mods to games. DotA specifically was a Warcraft 3 mod and ended up making Blizzard change their stance on such things because they lost such a massive IP to a different company. PUBG started as an Arma 2 mod and TF was a Quake mod. All the mendioned games effectively have their origins in mods for other games and likely wouldn't exist (at least in the form they are today) if that weren't for that, is what they presumably were indicating.
It was a "hit game" while it was still a mod. They were able to find investment to graduate to a standalone game because they already had a player base in the tens of thousands.
Rocket League was a sequel to Super Sonic Rocket Powered Battle Cars which was a totally new game but born from the studio building VehicleMod for Unreal Tournament.
We're talking about hit games created specifically as a sequel to a hit mod of another game, and communication to the community of the hit mod that this is where the developers are going, and that they should move to the standalone game if they want to thank the developers for all that unpaid work they did on the mod over the years.
This is totally unrelated so I have to assume that you didn't realize your post looks like it has a random Nazi dog whistle in it, if you were wondering what that other person's comment means.
You can use yabai without any of the tiling functionality (set the default mode to "float"), I have actually been using it with BTT to fix this exact problem. Thanks for letting me know that a fix has been added directly to BTT though!
The share button doesn't show up on Firefox for some reason?
Fun stuff! It would be nice to be able to make longer patterns. Maybe by having triggers that play randomly or every nth loop, like a lot of drum machines do.
Yeah, I had the same experience. I had an embedded project where I would need to use C libraries, and it seemed like a great excuse to try Zig, but it spat out a ton of esoteric errors I couldn't be bothered to figure out and I went back to Nim.
Some people choose to have principles and live by them. Self-hosting email isn't really worth the hassle IMO, but switching to a smaller provider is (I moved to Fastmail).
CS has a concept of "trust factor" which groups people more likely to be cheating in the same game. If you ever queue with a friend with a low trust factor (which happens a lot if they're on a smurf account), there are cheaters in pretty much every game... seeing that many blatant cheaters has really made me think there must be a lot of smarter cheaters flying under the radar in regular games. It's basically impossible to tell whether someone is wallhacking or if they have really good game sense.
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