It seems both very lossy and very expensive (even in a future where agents are cheaper to run) to have an AI clone, say, a 3D video game. It also seems borderline impossible to have an AI usefully clone a service for which the served data is the valuable part, like TikTok or Facebook.
Brother, and I say this with all the respect in the world. You are living under a rock (at least a digital rock) take a look at the RE of games or the stuff people are doing. Cost is not an issue for these thing. Groups of people pooling together their token budgets to do this.
I was replying to a hypothetical world in which 3D games were hosted on a Stadia-like platform exclusively. Thats hard to copy for an AI, because the work of doing so is very slow and expensive even assuming technology improvements.
It’s easier to roughly copy, sure. As you say, examples of that exist. But outright cloning a game with only streaming/realtime content available? No decompilations, 3D asset parsing, or ability to run lots of simultaneous game loops? That would take ages and/or break the bank.
I’m not saying AIs are technically incapable of doing this. Rather, I’m saying that Stadia-as-DRM makes the act of copying technically infeasible (costly, slow).
I don't know. I want to say "no", and I think you want me to, too. But I've lived awhile and seen a lot of extremely accessible free (as in beer, as in freedom, as in "nobody will know" stolen, as in free-with-blockable-ads, and so on...) software rise and fall, and I've seen many payware alternatives (sometimes outright inferior ones) remain competitive long after your logic says they should. So ... I don't know.
I agree. I code a lot, a lot! And maybe my code is shitty, but yeah, I burn a lot of tokens, and I couldn’t do it without Chinese models. I’m just a random dev in the middle of nowhere. And I don’t feel like I’m missing out on anything with my setup at all.
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