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Whoa this looks like it could be a game.

Is there a game like this??


I've been working on adding energy mechanics to Microlandia. right now i have added solar, wind, nuclear and coal power and houses, datacenters, factories etc use real-world usage. there is power selling and power buying and a score for carbon footprint. There's still a lot I want to do and I will add it gradually, like: rooftop solar panels, different regions with different sun/wind resources, grid and station failures, and still finishing the fact checking of energy usage for all the buildings.

https://microlandia.city

https://microlandia.city/docs/energy


I developed one around two years ago, you can try it out at https://electrobillion.evrim.zone/

It's a fictionalised version of the grid, but teaches some of the basics well!



There's a board game with this theme: https://en.wikipedia.org/wiki/Power_Grid

I've played it and enjoyed it.


CircuitJs, but you have to draw your own grid first.

https://www.falstad.com/circuit/circuitjs.html


It's called Factorio.

https://www.factorio.com/


I've thought of a Factorio mod idea where the grid is based on real life values. Would be interesting to see how much energy you actually need. Maybe it would require some new buildings though, probably better as its own game.

Factorio isn't really relevant, its electricity simulation subsystem is pretty bland.

indeed, it's literally just total consumption divided by total production

Steam engine simulator kinda

Sounds like user experience/UX with aesthetic as part of it.

The practicalities of "how it works" always seemed important to me.


Indeed memories are context-less and aren't updated.

I've worked with docs that get _updated_, and progressive disclosure: make references to more obscure features in their own page, so they don't majorly bloat the context.


It's a given now that LLMs are leveraging code to do things.

"On it's own" generally means "not steered" or otherwise given professional guidance or input.

I would say "developed the necessary software for a simulator" to be even more impressive - "here solve this problem" and "OK, but first I have to built the entire lab!"


Indeed. It didn't write it's own TCP implementation either. Nor operating system, nor compiler, nor build its own wafer etcher...

My comment probably sounds facetious but I'm actually intrigued by why we seem to view using the level immediately underneath as cheating whereas the levels below that are taken for granted?


Why do we view using the level of abstraction immediately below as cheating while the levels below that are taken for granted?


Sounds like the paradox of tolerance. Being tolerant of intolerant people just gives them a platform to spread their intolerance.


Rocketjump! The wife password is four words all uppercase.

https://www.youtube.com/watch?v=bLE7zsJk4AI


I think it's not just token limits - I think it's because it's so _dense_.

You get a week of research and debugging and testing compressed into a few pages. Even if it's explained well, it's just so much information. And since it's AI, I'm constantly second guessing "is that really true?" and it's exhausting.


Weird there's no information about that here.

But if they went down in cpu usage and memory usage, removed a memory leak, and are MORE compliant with nodejs... it sounds like a MASSIVE success?


OpenRouter offers 1% discount to save your conversations, explicitly opt-in.

Anything else they don't save it. Even if they tell you the model provider saves your data for training.


Only do one new thing at a time.

Don't drive a new car, using new a new type of engine, with a new type of steering wheel, with a new type of entertainment system, .... all at once.

WHEN something goes wrong it will be intense trying to figure it out.


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