I've been working on adding energy mechanics to Microlandia. right now i have added solar, wind, nuclear and coal power and houses, datacenters, factories etc use real-world usage. there is power selling and power buying and a score for carbon footprint. There's still a lot I want to do and I will add it gradually, like: rooftop solar panels, different regions with different sun/wind resources, grid and station failures, and still finishing the fact checking of energy usage for all the buildings.
I've thought of a Factorio mod idea where the grid is based on real life values. Would be interesting to see how much energy you actually need. Maybe it would require some new buildings though, probably better as its own game.
Indeed memories are context-less and aren't updated.
I've worked with docs that get _updated_, and progressive disclosure: make references to more obscure features in their own page, so they don't majorly bloat the context.
It's a given now that LLMs are leveraging code to do things.
"On it's own" generally means "not steered" or otherwise given professional guidance or input.
I would say "developed the necessary software for a simulator" to be even more impressive - "here solve this problem" and "OK, but first I have to built the entire lab!"
Indeed. It didn't write it's own TCP implementation either. Nor operating system, nor compiler, nor build its own wafer etcher...
My comment probably sounds facetious but I'm actually intrigued by why we seem to view using the level immediately underneath as cheating whereas the levels below that are taken for granted?
I think it's not just token limits - I think it's because it's so _dense_.
You get a week of research and debugging and testing compressed into a few pages. Even if it's explained well, it's just so much information.
And since it's AI, I'm constantly second guessing "is that really true?" and it's exhausting.
Is there a game like this??
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