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I remember the first time (about 6 months ago) I took a look at their about page there was a big emphasis on them not tracking your searches, so I think the sentiment has always been there.


DDG launched in 2008, so data from 6 months ago doesn't really speak to whether privacy was a part of the original purpose.


To be honest, I was skeptical App.net would meet its $500,000 goal on time. Not because I thought it was a bad idea, but because raising that much money from customers just seemed an almost impossible feat.

So congrats, Dalton, can't wait to see what happens next!


All this talk of Apple Pre and Post Steve brings up another interesting point - how much of Steve's passing is just coincidence? As most counterpoints in this thread state, Steve did have a hand in everything Apple has released (and will release for sometime) following his death. So to flip the question around, how much of this is just bias/being more critical of Apple now that he is gone, and how much of it is just the natural progression of Apple, which would have followed the same course regardless of if Steve was still alive?


Interesting. I thought this would be a critique of modern day first person shooters.


Modern day first person shooters provide an immersive, story-driven single player experience, but have gameplay that cannot make for a decent competitive platform.


Surely you are aware that Halo 3 with variants and COD:MW with variants are the most successful online FPSes of all time? Both were also criticized for shallow single player stories, not on par with previous versions.


Well, to be fair, COD is an RPG. If you have to farm and craft for 20 hours to get a decent weapon, you're not playing an FPS. Halo on the other hand is a different story :D


I wonder how you define successful. Microsoft doesn't seem to like releasing simultaneous player counts except on launch days and of course launch is almost always the highest count you'll find, but the Halo 3 launch day count (750k) I found isn't that impressive compared to run of the mill counter-strike numbers on steam (75k). Mind you, counter-strike at this point is 12 years old. I'm pretty sure that no one will be playing either of those games in 12 years.


Those games do not even come close to the competitive levels of CS for team-based FPS and Quake3 for dueling. Not by a long shot.


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