BlitzBasic and BlitzMax are about the same language. What BlitzMax provided over BlitzBasic was a direct integration with DirectX and OpenGL, which allowed you to make 2D games with hardware supported rendering.
Your average BlitzBasic "Hello World" would usually take up 50% of the CPU.
BlitzBasic and BlitzMax are about the same language. What BlitzMax provided over BlitzBasic was a direct integration with DirectX and OpenGL, which allowed you to make 2D games with hardware supported rendering.
Your average BlitzBasic "Hello World" would usually take up 50% of the CPU.