Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Can't comment on DarkBasic or Monkey, but:

BlitzBasic and BlitzMax are about the same language. What BlitzMax provided over BlitzBasic was a direct integration with DirectX and OpenGL, which allowed you to make 2D games with hardware supported rendering.

Your average BlitzBasic "Hello World" would usually take up 50% of the CPU.



>Your average BlitzBasic "Hello World" would usually take up 50% of the CPU

On the Amiga?


No, on a Core-2 :)


That's weird. BlitzBASIC games run well on a 1.2 GHz single core Celeron with 512MB RAM. You must have been doing Hello World wrong :D




Consider applying for YC's Fall 2026 batch! Applications are open till July 27.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: