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I'm having trouble coming up with an evaluation function for game states. How can you tell which move is advantageous over another?


Deleted, my assumption about an m-by-n board with opponents starting in opposite squares was wrong [0]. Apparently, there will be arbitrary maps with what looks like mirrored (not random) starting positions. My intuition would then be to generate dynamic strategies which attempt to box the opponent. But that seems easier said than done :)

0. http://csclub.uwaterloo.ca/contest/forums/viewtopic.php?f=10...




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