I'll concede that. But you have to admit this is an incredibly niche problem space.
OTOH the JVM will have much higher throughput on the other 99% of apps.
Don't get me wrong. I like Erlang. It's definitely in my top.. Uhm... 3 languages of interest. Being the only other language I know with Pattern Matching is a huge huge part of that.
For most developers I'd just be careful in making that jump. Because most of what this article is about isn't Erlang specific. It's more like a pretty small club of platforms/languages. IMO.
Yeah, but real-time is about latency not throughput :).
FWIW a lot of game engines use message passing between components/actors due to the low coupling and architectural benefits so it's not quite as small of a domain as you think.
OTOH the JVM will have much higher throughput on the other 99% of apps.
Don't get me wrong. I like Erlang. It's definitely in my top.. Uhm... 3 languages of interest. Being the only other language I know with Pattern Matching is a huge huge part of that.
For most developers I'd just be careful in making that jump. Because most of what this article is about isn't Erlang specific. It's more like a pretty small club of platforms/languages. IMO.