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Truly a great writeup - I don't think I've ever seen a breakdown in greater detail than this regarding someone's experience building an app.

For me personally, this was the most inspiring piece:

Publishers are not created equal. It's something I learned very quickly when trying to understand the App Store feature mechanics. If you are Warner Brothers, SquareEnix, Kim Kardashian, King, etc, you get a red carpet to getting featured. You can release whatever trash or shoddy port you want, and you'll get featured. So you have two options, accept this and play by the rules I'm about to lay out, or don't participate.



Same goes for Apple's 30% take. You either pay it, or you don't ship an iOS app


Does anyone want to bet on how many years it will take for Apple App Store to attract antitrust attention from the government? Eventually they will get pressured on this fee.


I don't know. For one, iOS doesn't control the market. Recent stats show iOS at 13.9% share [0]. Second, Google (and presumably others) take the same 30% [1]. As a part time developer that recently dealt with this 30% issue, I hate the fact they require it, but I understand why. Distributing the apps to millions of phones isn't free.

0 - http://www.idc.com/prodserv/smartphone-os-market-share.jsp 1 - https://support.google.com/googleplay/android-developer/answ...




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