Tencent benefits from insane price-earnings multiple inflation in China.
By buying a profit-rich gaming company, they can play the multiple game, and lower their P/E multiple in China, thus looking "cheap".
In general, gaming companies have been trading at fairly low multiples (King was trading for a while at multiples known for steel mills shortly before their bankruptcy), based on the assumption that the business is hit driven and the life cycle of a hit game is rather short. Yet Supercell has been defying the odds for quite some times now...
So who knows... playing the multiple game might turn out a much better deal long term.
Hey shaqbert, how do you keep tabs on these sorts of things? I want to get to know more about the financial markets but I mean, I don't know where to start--there's just so many companies out there.
Start by reading "A Random Walk Down Wall Street" by Malkiel, it covers the ins and outs (and gives you a starting point for more research on anything you don't understand).
After that it's on you to read financial news. Knowing that the Chinese market is hyper-inflated, coupled with the knowledge from the Malkiel book about P/E tricks, it's easy to make the connection.
edit: I was reflecting on the last line and I want to point out that nothing is "easy" in finance, it takes a lot of hard work to reach a level of competent understanding. More that once you have the toolkit to understand the basic financial shenanigans that have been going on for a century (or more), a lot of seemingly strange behaviors become rational.
No, King was trading at super low multiples. Like steel mills that are about to go bust. My point is that King is a MUCH better business that a steal mill about to go bust, so financial markets were dead wrong.
Not sure what you mean by insane PE inflation, their stock market bubble is long since popped. The Shanghai Composite hasn't net moved in five years, the same is true for Hong Kong. Tencent has been sporting a 35-40 PE ratio lately.
Facebook's PE is ~70 by comparison. In the last few decades, a PE of 35-40 for a tech company isn't particularly rich for a successful company with years of growth ahead of it yet. Google for example has commonly had a PE above or near that level for over ten years.
>Tencent and its partners will together buy an 84.3% stake in Supercell for $8.6 billion from Japanese telecommunications firm SoftBank Group Corp. and the startup’s current and former employees, the companies said Tuesday. The deal values the closely held Supercell, maker of some of the world’s highest-grossing mobile games, at $10.2 billion, nearly double its valuation a year earlier.
Clash of Clans recently made changes to make the troops cheaper, cutting in to their revenue. They were trying to push Clash Royale as their new cash cow and loosened the reins a bit on Clash of Clans. Hopefully Tencent will keep up that trend and not reverse it.
P.S. If anyone is looking for a good clan on Clash of Clans, check us out #29OPCGCY
I'm not sure. I think making the troops cheaper and generate faster encourages people to play the game more, not less.
And the last upgrade added quite a few building, troop, and spell upgrades, which also encourage people to play more.
Personally, I can't stand Clash Royale. Besides lagging and crashing a lot, the match up algorithm is intensely frustrating. It felt like maybe 1 in 4 matches I was just completely steam rolled with absolutely no chance I could have won.
Yeah, i gave up on Clash Royale when I found out that the chests you got were not random. The payout schedule for the chests is so low which makes it almost impossible to advance to the higher arenas without paying. It was a fun game, but I gave up on it.
> Clash of Clans recently made changes to make the troops cheaper, cutting in to their revenue.
I doubt it.
The problem with all of these games is that they are highly dependent upon the .01% of the whales who spend huge amounts of money on the games. CoC was, somehow, noted for being a playtoy for rich, bored Arabs with oil money.
Progression in these games is HIGHLY dependent upon spending money. One clan founder I know in CoC has stolen almost 5 times the amount of gold as the current number 1 player in the world yet still hasn't cracked into the last level of the game (Level 11 Town Hall).
Yes, Supercell made a fun game but there is no way it is worth billions when so many other apps and games receive chump change for their development efforts.
Part of the problem is that if someone actually does buy a “gem bag” or whatever they’re selling, it amounts to a single-vendor gift card (and not one that can buy very much).
I think it would have been much cooler if all gems were tied to the entire platform, and they worked in any game. For example: if you play game X for awhile and earn some gems, maybe that time spent can be used to “buy” progress in game Y. The platform could enforce some minimum time limit, e.g. no one can develop an app that rewards gems at a rate greater than some number per hour up to the time since the app was first downloaded.
And if it is possible to purchase gems, they should only cost money when they’re used. That way, you don’t have to buy a “bag” of 300 gems that you may never entirely use; instead, you can divide your rewards among all the games you like (including new games that come along).
By buying a profit-rich gaming company, they can play the multiple game, and lower their P/E multiple in China, thus looking "cheap".
In general, gaming companies have been trading at fairly low multiples (King was trading for a while at multiples known for steel mills shortly before their bankruptcy), based on the assumption that the business is hit driven and the life cycle of a hit game is rather short. Yet Supercell has been defying the odds for quite some times now...
So who knows... playing the multiple game might turn out a much better deal long term.