So the reality is that even if you're a semi-famous developer who has a practically guaranteed revenue and media coverage from your fans, it still isn't enough. You need to make a game that competes on quality with the studios that spend $millions on their apps.
Thats not a very promising proposition to anyone considering making a game.
> So the reality is that even if you're a semi-famous developer who has a practically guaranteed revenue and media coverage from your fans, it still isn't enough. You need to make a game that competes on quality
Yes
> with the studios that spend $millions on their apps.
No, there are plenty of studios that compete on quality without spending millions.
Sort of. I wouldn't say the quality went down so much as what would was a great game in 1983 turned out to be meh in 2013. Also the level of polish in Txk (the "1000 x revenue" PS Vita game) vs any of the iOS releases is pretty stark.
Thats not a very promising proposition to anyone considering making a game.