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This is when you need to build on your experience and go back for another shot. Maybe try a free variant with IAP.

We had a similar run to you. Built http://www.hexiledgame.com/ and had great reviews and some flurries of downloads, but outside of features and basic press, it's hard to really get rolling. Our game was free with one optional IAP to unlock extra modes more quickly, remove ads, etc - I thought that was a reasonable middle ground.

If I was doing it over and wanted to make money, I'd spend more time on virality, incentives to keep people playing, and not cap the most a hardcore fan can spend on that single IAP we had.

The reality is that a paid game needs to get especially lucky to maintain features or word of mouth and see a serious return.



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