Definitely. Going from a max workable resolution of 320x240 up to 3d accelerated 640x480 (with far better looking textures due to mip-mapping) was amazing.
The first games I got working on my 3dfx was Quake and Tomb Raider, both game changing for the time.
The first games I got working on my 3dfx was Quake and Tomb Raider, both game changing for the time.