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I think your argument is a great defense for whichever VR company ultimately secures a near-monopoly on this market. “Your Honor, my company is really just a fancy monitor company. We are actually in close competition with dozens of monitor and television manufacturers. We don’t have anything close to a monopoly.”

Again, I don’t believe VR hardware is in the same category as most PC peripherals, including monitors. The hardware could easily be marketed as a standalone system if the more traditional PC hardware was put into a pretty box and sold with it. The system would just cost $1k-2k more and few would be able to afford it.

If I was a traditional monitor manufacturer and I created some kind of magical new content for traditional monitor viewing that people would be willing to buy a new monitor to experience, I would definitely try to make it exclusive. Though I’m not sure the best way to do that would be a proprietary port.



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