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> Oculus went from a gamer friendly company to what seems to be something run by a bunch of milquetoast MBA's with zero interest or experience in gaming

Oculus isn't a gaming company and Facebook didn't buy it for it to be one. Facebook sees VR as the next big social platform.

> Oculus's failures are proof of that

The Rift has outsold the Vive 10 to 1. And the Gear has sold over a million units.



>The Rift has outsold the Vive 10 to 1. And the Gear has sold over a million units.

Completely false. Vive has outsold CV1 2:1 so far. Best approximate numbers right now are 50,000 Rifts to 100,000 Vives.


Where are you getting that 50k Rifts number from? Every estimate on Rift sales has it at around 500k.



Unlikely. All the numbers I can find suggest Rift and Vive within 50% of each other - either way, depending who you ask.

Is anyone really interested in social VR? Converge crashed and burned, and competitors like vTime are more or less just Second Life without the building.

FB thinks having immediate access to the social graph will change that. I'm not convinced - because it's hard to make Avatars that don't look comically uncool, and to be compelling, the interaction needs to offer a lot more than Facetime/Skype++ in some fake locations.


> The Rift has outsold the Vive 10 to 1.

Cite? That'd require a million Rift CV1s sold, which seems excessive.




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