> Oculus went from a gamer friendly company to what seems to be something run by a bunch of milquetoast MBA's with zero interest or experience in gaming
Oculus isn't a gaming company and Facebook didn't buy it for it to be one. Facebook sees VR as the next big social platform.
> Oculus's failures are proof of that
The Rift has outsold the Vive 10 to 1. And the Gear has sold over a million units.
Unlikely. All the numbers I can find suggest Rift and Vive within 50% of each other - either way, depending who you ask.
Is anyone really interested in social VR? Converge crashed and burned, and competitors like vTime are more or less just Second Life without the building.
FB thinks having immediate access to the social graph will change that. I'm not convinced - because it's hard to make Avatars that don't look comically uncool, and to be compelling, the interaction needs to offer a lot more than Facetime/Skype++ in some fake locations.
Oculus isn't a gaming company and Facebook didn't buy it for it to be one. Facebook sees VR as the next big social platform.
> Oculus's failures are proof of that
The Rift has outsold the Vive 10 to 1. And the Gear has sold over a million units.