There is a huge game market, with people who really play games and buy their games for their PC, PS4, WiiU etc.
Than there is an even bigger audience who own a smartphone/tablet and consider themself casual players. That's the crowd that are catered by Free2Play games. They are often more like casino games or Farmville clones than real games - real games are fun, casual Free2Play are often created to be addictive and are based on grinding (= boring(?)). Some of them find out there a whole other world of real games, many will be in the impression that they are playing real games just because they know no better, and others ... etc.
To each audience their own. The negative side was that for years several Triple-A companies went down the Free2Play road while their audience all wanted just the next Trle-A installment. Several franchises like MS Flight Simulator, Age of Empires, Dungeon Keeper were destroyed/burned by dumb decisions. Even whole companies like Crytek, Zynga, etc almost lost everything.
Than there is an even bigger audience who own a smartphone/tablet and consider themself casual players. That's the crowd that are catered by Free2Play games. They are often more like casino games or Farmville clones than real games - real games are fun, casual Free2Play are often created to be addictive and are based on grinding (= boring(?)). Some of them find out there a whole other world of real games, many will be in the impression that they are playing real games just because they know no better, and others ... etc.
To each audience their own. The negative side was that for years several Triple-A companies went down the Free2Play road while their audience all wanted just the next Trle-A installment. Several franchises like MS Flight Simulator, Age of Empires, Dungeon Keeper were destroyed/burned by dumb decisions. Even whole companies like Crytek, Zynga, etc almost lost everything.