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WTF? Is this really true about the thousands of dollars for virtual weapons? I know little about the modern gaming world so I would love a little bit more context.


Have a look at my response below.


No it's not.

Skins yes, weapons no.

There's no actual advantage to the player, it's just to have some rare thing for bragging rights.

It's conspicuous consumption in video game form.


Yes, it's completely true. Why would I lie about something so stupid? Echoing Fury at the start of Diablo 3 went for $14,000. Everyone, including myself was playing/gaming the shit out of the auction house at the time, make tons of real money. Manticore bows were going for hundreds, to thousands all the time.

The d2jsp marketplace for Diablo 2 items has been around for what FIFTEEN YEARS? Selling all kinds of virtual weapons for crazy money. https://www.d2jsp.org

http://imaginarymarkets.com/top-7-incredibly-valuable-game-l...

http://www.themarysue.com/entropia-universe-item-sells-33500...

http://www.therichest.com/rich-list/most-popular/10-of-the-m...


Thank you. This is eye-opening. I wonder what the typical customer profile is for these purchasers. I got into programming so I could make games, then avoided that line of work because I tended to become addicted.


Drug dealer? Can't think of many people who can make $100K/mo and have time to play video games all day.


Someone spending $14,000 on a virtual item is making $100k+ a month. Lots of disposable income.


I believe he's referring to Star Citizen, where some ships cost 100s if not 1000s.




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