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the social nut in VR is going to be the hardest one to crack. It will be big when the solution appears. But we're not close to one yet.

The approach we're taking now is the "avatars and voice" approach, where you interact with other people through VR puppets, essentially. These puppets can mimic your body language and facial expressions and are supposed to increase the depth of human communication through nonverbal cues. The truth is, after experimenting heavily with this, I've found most of it to be pretty gimmicky.

It seems the human mind naturally gravitates to such ideas (e.g. second life), but it never pans out. I'm not sure what the right answer is, or if theres even one.



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