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2170x60


I can only imagine the company sourcing these displays thought that was a typo. It's such a crazy aspect ratio.

In another universe that touchbar would be used to relentlessly hound people with advertising since a classic 468x60 ad would snug right in there.


Give it a few months, and that "other universe" will silently merge with our own.

YOU HAVE BEEN INFECTED - CLICK HERE TO CLEAN IT! <click> ... <touchbar gets full of jumping monkeys> HIT THE MONKEY TO WIN $$$$$ !


Just wait for the Chrome team to make it have a JS API


They probably thought Apple was building one of these: http://www.startrek.com/database_article/la-forge-Geordi



Why stop at one when you can fit four?


Wouldn't something like Mario be a better fit for that resolution.


Gameplay would be rough, but it would be cool to modify an emulator to render a level preview into the Bar, with a yellow box showing the current player location, or something.


I think NES Mario was originally rendered at 240px height with 16x16 tiles, so to fit that into 60px tall display would neatly be a div by four, with 4x4 tiles. Could be barely playable as-is, and definitely usable as a "minimap"


Yep, The NES's original rendering is 256x240, naturally stretched to a 4:3 aspect ratio. Since TVs tended to be a little "off", Nintendo also recommended not putting anything important in the top+bottom 8 pixels, so all the important info should be in an area 256x224. The hardware used 8x8 tiles, 16x16 color zones in the background, and could group foreground sprites into 8*16 pairs. Games also triggered various interrupts and flag registers based on tile location+overlap, so you'd need to render at the full size, then scale down for display.


Defender.


Sideways Tetris. Or find a way to have a simple multiplayer game share the same keyboard. 8 people at 270x60 would allow for one window each.


Or you could have a really slow, boring, easy version of Pong...


So the perfect resolution to have a 22 player coop run. 96x60 should be enough to play. I think our mobile phone in a slide projector project we did 14 years ago should proof that. Of course we also ran doom on that one. You can see the project here: https://dividuum.de/download/beamer/




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