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GavinMcG
on Dec 20, 2016
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Choosing Functional Programming for Our Game
This may not be what you're looking for, but it's a nifty example of building a small text adventure system in Racket and then leveraging its language building tools.
http://queue.acm.org/detail.cfm?id=2068896
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http://queue.acm.org/detail.cfm?id=2068896