I remember that in Close Combat https://en.wikipedia.org/wiki/Close_Combat_(series) the units have some small independent thinking and refused to follow very stupid orders and wanted to take cover. It probably has a few simple rules, like an expert system.
As discussed in other comment, it was a pain to manage them, because they didn't follow all the (stupid/suicidal) orders.
As discussed in other comment, it was a pain to manage them, because they didn't follow all the (stupid/suicidal) orders.