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Impressive work. One of my (far too many) ongoing projects, is also a GPU based glyph renderer. However I'm using a different method, which relies on some preprocessing/conversion of the glyph data. Described in as few words as possible my method could be coined as "trivariate polynomial distance fields". The renderer is mostly done, but there's still a lot of work needed in the glyph preprocessor to be robust and universally usable.

Months ago I posted a few screenshots on Twitter (https://twitter.com/datenwolf/status/714934185564225536), and the comment by Michael IV is spot on. The renderer has no problem with sharp corners, but so far the glyph preprocessor still struggles with it and I have to manually adjust the emitted output to get nice results.



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